metaforce/Runtime/Weapon/CFlameThrower.hpp

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#pragma once
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#include "Weapon/CGameProjectile.hpp"
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namespace urde {
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class CFlameInfo;
class CElementGen;
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class CFlameThrower : public CGameProjectile {
static const zeus::CVector3f kLightOffset;
zeus::CTransform x2e8_;
zeus::CAABox x318_ = zeus::skNullBox;
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TToken<CGenDescription> x33c_flameDesc;
std::unique_ptr<CElementGen> x348_flameGen;
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union {
struct {
bool x400_25 : 1;
};
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u32 _dummy = 0;
};
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public:
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CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs,
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CAssetId w2, s16 sId, CAssetId w3);
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void Accept(IVisitor& visitor);
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void SetTransform(const zeus::CTransform& xf, float);
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void Reset(CStateManager&, bool);
void Fire(const zeus::CTransform&, CStateManager&, bool);
bool GetX400_25() const { return x400_25; }
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};
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} // namespace urde