metaforce/Runtime/Particle/CElementGen.hpp

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#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CTransform.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CAABox.hpp"
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#include "CToken.hpp"
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#include "Graphics/CLight.hpp"
#include "Graphics/CGraphics.hpp"
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#include "CRandom16.hpp"
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#include "CParticleGen.hpp"
#include "Graphics/Shaders/CElementGenShaders.hpp"
#include "Graphics/CLineRenderer.hpp"
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#include "Particle/CGenDescription.hpp"
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namespace urde {
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class CWarp;
class CLight;
class IGenDescription;
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class CGenDescription;
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class CParticleSwoosh;
class CParticleElectric;
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class CActorLights;
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class CElementGen : public CParticleGen {
static u16 g_GlobalSeed;
static bool g_subtractBlend;
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public:
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static void SetGlobalSeed(u16 seed) { g_GlobalSeed = seed; }
static void SetSubtractBlend(bool s) { g_subtractBlend = s; }
enum class EModelOrientationType { Normal, One };
enum class EOptionalSystemFlags { None, One, Two };
enum class LightType { None = 0, Custom = 1, Directional = 2, Spot = 3 };
class CParticleListItem {
friend class CElementGen;
s16 x0_partIdx;
zeus::CVector3f x4_viewPoint;
public:
CParticleListItem(s16 idx) : x0_partIdx(idx) {}
};
static CParticle* g_currentParticle;
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private:
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friend class CElementGenShaders;
TLockedToken<CGenDescription> x1c_genDesc;
CGenDescription* x28_loadedGenDesc;
EModelOrientationType x2c_orientType;
std::vector<CParticle> x30_particles;
std::vector<u32> x40;
std::vector<zeus::CMatrix3f> x50_parentMatrices;
std::vector<std::array<float, 8>> x60_advValues;
int x70_internalStartFrame = 0;
int x74_curFrame = 0;
double x78_curSeconds = 0.f;
float x80_timeDeltaScale;
int x84_prevFrame = -1;
bool x88_particleEmission = true;
float x8c_generatorRemainder = 0.f;
int x90_MAXP = 0;
int m_maxMAXP = 256;
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u16 x94_randomSeed = g_GlobalSeed;
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float x98_generatorRate = 1.f;
float x9c_cextValues[16] = {};
zeus::CVector3f xdc_translation;
zeus::CVector3f xe8_globalTranslation;
zeus::CVector3f xf4_POFS;
zeus::CVector3f x100_globalScale = {1.f, 1.f, 1.f};
zeus::CTransform x10c_globalScaleTransform = zeus::CTransform();
zeus::CTransform x13c_globalScaleTransformInverse = zeus::CTransform();
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zeus::CVector3f x16c_localScale = {1.f, 1.f, 1.f};
zeus::CTransform x178_localScaleTransform = zeus::CTransform();
zeus::CTransform x1a8_localScaleTransformInverse = zeus::CTransform();
zeus::CTransform x1d8_orientation = zeus::CTransform();
zeus::CTransform x208_orientationInverse = zeus::CTransform();
zeus::CTransform x22c_globalOrientation = zeus::CTransform();
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u32 x25c_activeParticleCount = 0;
u32 x260_cumulativeParticles = 0;
u32 x264_recursiveParticleCount = 0;
int x268_PSLT;
union {
struct {
bool x26c_24_translationDirty : 1;
bool x26c_25_LIT_ : 1;
bool x26c_26_AAPH : 1;
bool x26c_27_ZBUF : 1;
bool x26c_28_zTest : 1;
bool x26c_29_ORNT : 1;
bool x26c_30_MBLR : 1;
bool x26c_31_LINE : 1;
bool x26d_24_FXLL : 1;
bool x26d_25_warmedUp : 1;
bool x26d_26_modelsUseLights : 1;
bool x26d_27_enableOPTS : 1;
bool x26d_28_enableADV : 1;
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};
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u32 _dummy = 0;
};
int x270_MBSP = 0;
int m_maxMBSP = 0;
ERglLightBits x274_backupLightActive = ERglLightBits::None;
bool x278_hasVMD[4] = {};
CRandom16 x27c_randState;
CModVectorElement* x280_VELSources[4] = {};
std::vector<std::unique_ptr<CParticleGen>> x290_activePartChildren;
int x2a0_CSSD = 0;
int x2a4_SISY = 16;
int x2a8_PISY = 16;
int x2ac_SSSD = 0;
zeus::CVector3f x2b0_SSPO;
int x2bc_SESD = 0;
zeus::CVector3f x2c0_SEPO;
float x2cc = 0.f;
float x2d0 = 0.f;
zeus::CVector3f x2d4_aabbMin;
zeus::CVector3f x2e0_aabbMax;
float x2ec_maxSize = 0.f;
zeus::CAABox x2f0_systemBounds = zeus::CAABox();
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LightType x308_lightType;
zeus::CColor x30c_LCLR = zeus::skWhite;
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float x310_LINT = 1.f;
zeus::CVector3f x314_LOFF;
zeus::CVector3f x320_LDIR = {1.f, 0.f, 0.f};
EFalloffType x32c_falloffType = EFalloffType::Linear;
float x330_LFOR = 1.f;
float x334_LSLA = 45.f;
zeus::CColor x338_moduColor = {1.f, 1.f, 1.f, 1.f};
std::unique_ptr<CLineRenderer> m_lineRenderer;
CElementGenShaders::EShaderClass m_shaderClass;
void AccumulateBounds(const zeus::CVector3f& pos, float size);
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public:
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CElementGen(const TToken<CGenDescription>& gen, EModelOrientationType orientType = EModelOrientationType::Normal,
EOptionalSystemFlags flags = EOptionalSystemFlags::One);
~CElementGen();
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boo::ObjToken<boo::IShaderDataBinding> m_normalDataBind[2];
boo::ObjToken<boo::IShaderDataBinding> m_normalSubDataBind[2];
boo::ObjToken<boo::IShaderDataBinding> m_redToAlphaDataBind[2];
boo::ObjToken<boo::IShaderDataBinding> m_redToAlphaSubDataBind[2];
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boo::ObjToken<boo::IGraphicsBufferD> m_instBuf;
boo::ObjToken<boo::IGraphicsBufferD> m_uniformBuf;
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boo::ObjToken<boo::IShaderDataBinding> m_normalDataBindPmus[2];
boo::ObjToken<boo::IShaderDataBinding> m_redToAlphaDataBindPmus[2];
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boo::ObjToken<boo::IGraphicsBufferD> m_instBufPmus;
boo::ObjToken<boo::IGraphicsBufferD> m_uniformBufPmus;
CGenDescription* GetDesc() { return x1c_genDesc.GetObj(); }
const SObjectTag* GetDescTag() const { return x1c_genDesc.GetObjectTag(); }
static bool g_ParticleSystemInitialized;
static int g_ParticleAliveCount;
static int g_ParticleSystemAliveCount;
static bool sMoveRedToAlphaBuffer;
static void Initialize();
static void Shutdown();
void UpdateAdvanceAccessParameters(u32 activeParticleCount, u32 particleFrame);
bool UpdateVelocitySource(u32 idx, u32 particleFrame, CParticle& particle);
void UpdateExistingParticles();
void CreateNewParticles(int);
void UpdatePSTranslationAndOrientation();
void UpdateChildParticleSystems(double);
std::unique_ptr<CParticleGen> ConstructChildParticleSystem(const TToken<CGenDescription>&);
void UpdateLightParameters();
void BuildParticleSystemBounds();
u32 GetEmitterTime() const { return x74_curFrame; }
u32 GetSystemCount();
u32 GetCumulativeParticleCount() const { return x260_cumulativeParticles; }
u32 GetParticleCountAllInternal() const;
u32 GetParticleCountAll() const { return x264_recursiveParticleCount; }
void EndLifetime();
void ForceParticleCreation(int amount);
float GetCEXTValue(int i) const { return x9c_cextValues[i]; }
void SetCEXTValue(int i, float v) { x9c_cextValues[i] = v; }
bool InternalUpdate(double);
void RenderModels(const CActorLights* actLights);
void RenderLines();
void RenderParticles();
void RenderParticlesIndirectTexture();
bool Update(double);
void Render(const CActorLights* = nullptr);
void SetOrientation(const zeus::CTransform&);
void SetTranslation(const zeus::CVector3f&);
void SetGlobalOrientation(const zeus::CTransform&);
void SetGlobalTranslation(const zeus::CVector3f&);
void SetGlobalScale(const zeus::CVector3f&);
void SetLocalScale(const zeus::CVector3f&);
void SetGlobalOrientAndTrans(const zeus::CTransform& xf);
void SetParticleEmission(bool);
void SetModulationColor(const zeus::CColor&);
void SetGeneratorRate(float rate);
const zeus::CTransform& GetOrientation() const;
const zeus::CVector3f& GetTranslation() const;
const zeus::CTransform& GetGlobalOrientation() const;
const zeus::CVector3f& GetGlobalTranslation() const;
const zeus::CVector3f& GetGlobalScale() const;
const zeus::CColor& GetModulationColor() const;
float GetGeneratorRate() const { return x98_generatorRate; }
bool IsSystemDeletable() const;
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rstl::optional<zeus::CAABox> GetBounds() const;
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u32 GetParticleCount() const;
bool SystemHasLight() const;
CLight GetLight() const;
bool GetParticleEmission() const;
void DestroyParticles();
void Reset();
FourCC Get4CharId() const { return FOURCC('PART'); }
size_t GetNumActiveChildParticles() const { return x290_activePartChildren.size(); }
CParticleGen& GetActiveChildParticle(size_t idx) const { return *x290_activePartChildren[idx]; }
bool IsIndirectTextured() const { return x28_loadedGenDesc->x54_x40_TEXR && x28_loadedGenDesc->x58_x44_TIND; }
void SetModelsUseLights(bool v) { x26d_26_modelsUseLights = v; }
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void SetZTest(bool z) { x26c_28_zTest = z; }
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static void SetMoveRedToAlphaBuffer(bool);
s32 GetMaxParticles() const { return x90_MAXP; }
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};
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ENABLE_BITWISE_ENUM(CElementGen::EOptionalSystemFlags)
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} // namespace urde