metaforce/Runtime/World/CScriptMazeNode.cpp

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#include "Runtime/World/CScriptMazeNode.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Character/CModelData.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
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std::array<u32, 300> CScriptMazeNode::sMazeSeeds{};
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CScriptMazeNode::CScriptMazeNode(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, s32 w1, s32 w2, s32 w3,
const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, const zeus::CVector3f& vec3)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
kInvalidUniqueId)
, xe8_(w1)
, xec_(w1)
, xf0_(w2)
, x100_(vec1)
, x110_(vec2)
, x120_(vec3) {}
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void CScriptMazeNode::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptMazeNode::LoadMazeSeeds() {
const SObjectTag* tag = g_ResFactory->GetResourceIdByName("DUMB_MazeSeeds");
const u32 resSize = g_ResFactory->ResourceSize(*tag);
const std::unique_ptr<u8[]> buf = g_ResFactory->LoadResourceSync(*tag);
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CMemoryInStream in(buf.get(), resSize);
for (auto& seed : sMazeSeeds) {
seed = in.readUint32Big();
}
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}
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} // namespace urde