metaforce/Runtime/Graphics/IWeaponRenderer.cpp

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#include "Runtime/Graphics/IWeaponRenderer.hpp"
#include "Runtime/Particle/CParticleGen.hpp"
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namespace urde {
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void CDefaultWeaponRenderer::AddParticleGen(const CParticleGen& gen) { ((CParticleGen&)gen).Render(); }
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} // namespace urde