2016-03-10 03:47:37 +00:00
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#ifndef __URDE_CGUISYS_HPP__
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#define __URDE_CGUISYS_HPP__
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2015-08-18 05:54:43 +00:00
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2016-03-11 00:23:16 +00:00
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#include "hecl/hecl.hpp"
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#include <unordered_map>
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#include <vector>
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#include <stack>
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#include <chrono>
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#include "CGuiAutoRepeatData.hpp"
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#include "CSaveableState.hpp"
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2016-03-12 04:58:56 +00:00
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#include "IOStreams.hpp"
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2016-03-11 00:23:16 +00:00
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2016-03-04 23:04:53 +00:00
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namespace urde
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{
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class CGuiObject;
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class CVParamTransfer;
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class SObjectTag;
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class IFactory;
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class CSimplePool;
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class CGuiWidget;
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class CGuiFrame;
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typedef CGuiObject*(*FGuiFactoryFunc)(const SObjectTag&, const CVParamTransfer&);
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class CGuiFactoryMgr
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{
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friend class CGuiSys;
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2016-03-14 00:58:19 +00:00
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std::unordered_map<FourCC, FGuiFactoryFunc> m_factories;
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public:
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void AddFactory(FourCC key, FGuiFactoryFunc func)
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{
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m_factories[key] = func;
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}
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};
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2015-08-18 05:54:43 +00:00
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class CGuiSys
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{
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2016-03-11 22:50:15 +00:00
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friend class CGuiFrame;
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public:
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enum class EUsageMode
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{
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Zero,
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One,
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Two
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};
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private:
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IFactory& x0_resFactory;
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CSimplePool& x4_resStore;
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CGuiFactoryMgr x8_factoryMgr;
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std::unordered_map<EPhysicalControllerID, CGuiAutoRepeatData> x18_repeatMap;
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EUsageMode x2c_mode;
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std::stack<CSaveableState, std::vector<CSaveableState>> x30_saveStack;
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CVParamTransfer x38_frameFactoryParams;
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std::chrono::time_point<std::chrono::steady_clock> x40_constructTime;
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void AddFactories(EUsageMode mode);
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void LoadWidgetFunctions();
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static CGuiWidget* CreateWidgetInGame(FourCC type, CInputStream& in, CGuiFrame* frame);
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public:
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CGuiSys(IFactory& resFactory, CSimplePool& resStore, EUsageMode mode);
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CSimplePool& GetResStore() {return x4_resStore;}
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2016-03-14 23:32:44 +00:00
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std::unordered_map<EPhysicalControllerID, CGuiAutoRepeatData>& GetRepeatMap() {return x18_repeatMap;}
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EUsageMode GetUsageMode() const {return x2c_mode;}
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};
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/** Parameter pack for FRME factory */
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struct CGuiResFrameData
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{
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CGuiSys& x0_guiSys;
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CGuiResFrameData(CGuiSys& guiSys) : x0_guiSys(guiSys) {}
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};
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}
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2016-03-10 03:47:37 +00:00
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#endif // __URDE_CGUISYS_HPP__
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