metaforce/Runtime/World/CMorphBallShadow.hpp

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#pragma once
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#include <list>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include <zeus/CAABox.hpp>
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namespace metaforce {
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class CActor;
class CGameArea;
class CPlayer;
class CStateManager;
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class CMorphBallShadow {
std::list<CActor*> x0_actors;
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std::list<TAreaId> x18_areas;
std::vector<u32> x30_worldModelBits;
// CTexture x40_;
// TToken<CTexture> xa8_ballFade;
// int xb0_idW;
// int xb4_idH;
zeus::CAABox xb8_shadowVolume;
bool xd0_hasIds = false;
void GatherAreas(const CStateManager& mgr);
bool AreasValid(const CStateManager& mgr) const;
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public:
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void RenderIdBuffer(const zeus::CAABox& aabb, const CStateManager& mgr, CPlayer& player);
void Render(const CStateManager& mgr, float alpha);
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};
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} // namespace metaforce