metaforce/Runtime/MP1/COptionsScreen.hpp

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#pragma once
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#include "CInGameGuiManager.hpp"
#include "CPauseScreenBase.hpp"
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#include "CGameCubeDoll.hpp"
#include "CQuitGameScreen.hpp"
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namespace urde::MP1 {
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class COptionsScreen : public CPauseScreenBase {
std::unique_ptr<CQuitGameScreen> x19c_quitGame;
std::unique_ptr<CGameCubeDoll> x1a0_gameCube;
CSfxHandle x1a4_sliderSfx;
CRumbleGenerator x1a8_rumble;
float x29c_optionAlpha = 0.f;
bool x2a0_24_inOptionBody : 1;
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void UpdateOptionView();
void ResetOptionWidgetVisibility();
void OnSliderChanged(CGuiSliderGroup* caller, float val);
void OnEnumChanged(CGuiTableGroup* caller, int oldSel);
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public:
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COptionsScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg);
~COptionsScreen() override;
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bool InputDisabled() const override;
void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue) override;
void Touch() override;
void ProcessControllerInput(const CFinalInput& input) override;
void Draw(float transInterp, float totalAlpha, float yOff) override;
bool VReady() const override;
void VActivate() override;
void RightTableSelectionChanged(int oldSel, int newSel) override;
void ChangedMode(EMode oldMode) override;
void UpdateRightTable() override;
bool ShouldLeftTableAdvance() const override;
bool ShouldRightTableAdvance() const override;
u32 GetRightTableCount() const override;
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};
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} // namespace urde::MP1