metaforce/Runtime/MP1/CSaveGameScreen.hpp

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#pragma once
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "CIOWin.hpp"
#include "CMemoryCardDriver.hpp"
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#include "CSaveGameScreenTouchBar.hpp"
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namespace urde {
class CTexture;
class CStringTable;
class CGuiFrame;
class CSaveWorld;
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struct CFinalInput;
class CGuiTextPane;
class CGuiTableGroup;
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namespace MP1 {
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enum class ESaveContext { FrontEnd, InGame };
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class CSaveGameScreen {
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public:
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enum class EUIType {
Empty = 0,
BusyReading = 1,
BusyWriting = 2,
NoCardFound = 3,
NeedsFormatBroken = 4,
NeedsFormatEncoding = 5,
CardDamaged = 6,
WrongDevice = 7,
InsufficientSpaceBadCheck = 8,
InsufficientSpaceOKCheck = 9,
IncompatibleCard = 10,
SaveCorrupt = 11,
StillInsufficientSpace = 12,
ProgressWillBeLost = 13,
NotOriginalCard = 14,
AllDataWillBeLost = 15,
SaveReady = 16
};
bool IsHiddenFromFrontEnd() const {
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switch (x10_uiType) {
case EUIType::SaveReady:
case EUIType::Empty:
case EUIType::BusyReading:
case EUIType::BusyWriting:
return false;
default:
return true;
}
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}
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private:
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ESaveContext x0_saveCtx;
u64 x8_serial;
EUIType x10_uiType = EUIType::Empty;
TLockedToken<CTexture> x14_txtrSaveBanner;
TLockedToken<CTexture> x20_txtrSaveIcon0;
TLockedToken<CTexture> x2c_txtrSaveIcon1;
TLockedToken<CStringTable> x38_strgMemoryCard;
TLockedToken<CGuiFrame> x44_frmeGenericMenu;
CGuiFrame* x50_loadedFrame = nullptr;
CGuiTextPane* x54_textpane_message;
CGuiTableGroup* x58_tablegroup_choices;
CGuiTextPane* x5c_textpane_choice0;
CGuiTextPane* x60_textpane_choice1;
CGuiTextPane* x64_textpane_choice2;
CGuiTextPane* x68_textpane_choice3;
std::unique_ptr<CMemoryCardDriver> x6c_cardDriver;
std::vector<TLockedToken<CSaveWorld>> x70_saveWorlds;
CIOWin::EMessageReturn x80_iowRet = CIOWin::EMessageReturn::Normal;
u32 x84_navConfirmSfx = SFXui_frontend_save_confirm;
u32 x88_navMoveSfx = SFXui_frontend_save_move;
u32 x8c_navBackSfx = SFXui_frontend_save_back;
bool x90_needsDriverReset = false;
bool x91_uiTextDirty = false;
bool x92_savingDisabled = false;
bool x93_inGame;
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std::unique_ptr<CSaveGameScreenTouchBar> m_touchBar;
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void ContinueWithoutSaving();
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public:
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static std::unique_ptr<CMemoryCardDriver> ConstructCardDriver(bool inGame);
void ResetCardDriver();
CIOWin::EMessageReturn Update(float dt);
void SetInGame(bool v) { x93_inGame = v; }
bool PumpLoad();
EUIType SelectUIType() const;
void SetUIText();
void SetUIColors();
void Draw() const;
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void DoAdvance(CGuiTableGroup* caller);
void DoSelectionChange(CGuiTableGroup* caller, int oldSel);
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void ProcessUserInput(const CFinalInput& input);
void StartGame(int idx);
void SaveNESState();
void EraseGame(int idx);
const CGameState::GameFileStateInfo* GetGameData(int idx) const;
EUIType GetUIType() const { return x10_uiType; }
bool IsSavingDisabled() const { return x92_savingDisabled; }
CSaveGameScreen(ESaveContext saveCtx, u64 serial);
};
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} // namespace MP1
} // namespace urde