metaforce/Runtime/World/CScriptSpecialFunction.hpp

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#ifndef __URDE_CSCRIPTSPECIALFUNCTION_HPP__
#define __URDE_CSCRIPTSPECIALFUNCTION_HPP__
#include "CActor.hpp"
#include "CDamageInfo.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CColor.hpp"
namespace urde
{
class CScriptSpecialFunction : public CActor
{
public:
enum class ESpecialFunction
{
What = 0,
PlayerFollowLocator = 1,
SpinnerController = 2,
ObjectFollowLocator = 3,
ChaffTarget = 4,
InventoryActivator = 5,
MapStation = 6,
SaveStation = 7,
IntroBossRingController = 8,
ViewFrustumTester = 9,
ShotSpinnerController = 10,
EscapeSequence = 11,
BossEnergyBar = 12,
EndGame = 13,
HUDFadeIn = 14,
CinematicSkip = 15,
ScriptLayerController = 16,
RainSimulator = 17,
AreaDamage = 18,
ObjectFollowObject = 19,
RedundantHintSystem = 20,
DropBomb = 21,
ScaleActor = 22,
MissileStation = 23,
Billboard = 24,
PlayerInAreaRelay = 25,
HUDTarget = 26,
FogFader = 27,
EnterLogbook = 28,
PowerBombStation = 29,
Ending = 30,
FusionRelay = 31,
WeaponSwitch = 32,
FogVolume = 47,
RadialDamage = 48,
EnvFxDensityController = 49,
RumbleEffect = 50
};
enum class ESpinnerControllerMode
{
};
struct SRingController
{
SRingController(TUniqueId, float, bool);
};
private:
ESpecialFunction xe8_function;
std::string xec_locatorName;
float xfc_;
float x100_;
float x104_;
float x108_;
zeus::CVector3f x10c_;
zeus::CColor x118_;
CDamageInfo x11c_damageInfo;
float x138_ = 0.f;
zeus::CTransform x13c_ = zeus::CTransform::Identity();
float x16c_ = 0.f;
s16 x170_;
s16 x172_;
s16 x174_;
u32 x178_ = 0;
u32 x17c_;
float x180_ = 0.f;
std::vector<float> x184_;
float x194_ = 0.f;
u32 x19c_ = 0;
u32 x1a0_ = 0;
u32 x1a4_ = 0;
u32 x1a8_ = 2;
zeus::CVector3f x1ac_ = zeus::CVector3f::skZero;
bool x1b8_ = true;
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CAssetId x1bc_;
CAssetId x1c0_;
CAssetId x1c4_;
rstl::optional_object<zeus::CAABox> x1c8_;
union
{
struct
{
bool x1e4_24_ : 1;
bool x1e4_25_ : 1;
bool x1e4_26_ : 1;
bool x1e4_27_ : 1;
bool x1e4_31_ : 1;
bool x1e5_24_doSave : 1;
bool x1e5_25_ : 1;
bool x1e5_26_ : 1;
};
u32 x1e4_dummy = 0;
};
bool x1f0_ = false;
public:
CScriptSpecialFunction(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, ESpecialFunction,
const std::string&, float, float, float, float, const zeus::CVector3f&, const zeus::CColor&,
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bool, const CDamageInfo&, CAssetId, CAssetId, CAssetId, s16, s16, s16);
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void Accept(IVisitor& visitor);
void Think(float, CStateManager &);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
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void PreRender(CStateManager &, const zeus::CFrustum &);
void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const;
void Render(const CStateManager &) const;
void SkipCinematic(CStateManager&);
void RingMoveCloser(CStateManager&, float);
void RingMoveAway(CStateManager&, float);
void ThinkRingPuller(float, CStateManager&);
void RingScramble(CStateManager&);
void ThinkIntroBossRingController(float, CStateManager&);
void ThinkPlayerFollowLocator(float, CStateManager&);
void ThinkSpinnerController(float, CStateManager&, ESpinnerControllerMode);
void ThinkObjectFollowLocator(float, CStateManager&);
void ThinkChaffTarget(float, CStateManager&);
void ThinkActorScale(float, CStateManager&);
void ThinkSaveStation(float, CStateManager&);
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bool ShouldSkipCinematic(CStateManager& stateMgr) const;
};
}
#endif // CSCRIPTSPECIALFUNCTION_HPP