metaforce/Runtime/Weapon/CFlameThrower.cpp

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#include "Weapon/CFlameThrower.hpp"
#include "Weapon/CFlameInfo.hpp"
#include "World/CGameLight.hpp"
#include "Particle/CElementGen.hpp"
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#include "Graphics/CBooRenderer.hpp"
#include "CStateManager.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "TCastTo.hpp"
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#include "CFlameThrower.hpp"
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namespace urde {
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const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);
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CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
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const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner,
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EProjectileAttrib attribs, CAssetId assetId1, s16 sId, CAssetId assetId2)
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: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aId, owner, kInvalidUniqueId, attribs, false,
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zeus::CVector3f(1.f), {}, -1, false)
, x2e8_(xf)
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, x338_(flameInfo.x10_)
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, x33c_flameDesc(g_SimplePool->GetObj({FOURCC('PART'), flameInfo.GetFlameFxId()}))
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, x348_flameGen(new CElementGen(x33c_flameDesc))
, x34c_(176.f - float(flameInfo.GetLength()), xf.origin, bool(flameInfo.GetAttributes() & 0x4))
, x3f4_(assetId1)
, x3f8_(sId)
, x3fc_(assetId2)
, x400_24_(false)
, x400_25_(false)
, x400_26_(!(flameInfo.GetAttributes() & 1))
, x400_27_((flameInfo.GetAttributes() & 0x2) != 0) {
}
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void CFlameThrower::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CFlameThrower::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Registered) {
xe6_27_thermalVisorFlags |= 2;
mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
} else if (msg == EScriptObjectMessage::Deleted) {
mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
DeleteProjectileLight(mgr);
}
CGameProjectile::AcceptScriptMsg(msg, uid, mgr);
}
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void CFlameThrower::SetTransform(const zeus::CTransform& xf, float) { x2e8_ = xf; }
void CFlameThrower::Reset(CStateManager& mgr, bool resetWarp) {
SetFlameLightActive(mgr, false);
if (resetWarp) {
SetActive(false);
x400_25_ = false;
x3f0_flameState = 0;
x330_ = 0.f;
x334_ = 0.f;
x318_ = zeus::skNullBox;
x348_flameGen->SetParticleEmission(false);
x34c_.ResetPosition(x2e8_.origin);
} else {
x348_flameGen->SetParticleEmission(false);
x400_25_ = false;
x3f0_flameState = 3;
}
}
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void CFlameThrower::Fire(const zeus::CTransform&, CStateManager& mgr, bool) {
SetActive(true);
x400_25_ = true;
x400_24_ = true;
x3f0_flameState = 1;
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CreateFlameParticles(mgr);
}
void CFlameThrower::CreateFlameParticles(CStateManager& mgr) {
DeleteProjectileLight(mgr);
x348_flameGen.reset(new CElementGen(x33c_flameDesc));
x348_flameGen->SetParticleEmission(true);
x348_flameGen->SetZTest(x400_27_);
x348_flameGen->AddModifier(&x34c_);
if (x348_flameGen->SystemHasLight() && x2c8_projectileLight == kInvalidUniqueId)
CreateProjectileLight("FlameThrower_Light"sv, x348_flameGen->GetLight(), mgr);
}
void CFlameThrower::AddToRenderer(const zeus::CFrustum&, const CStateManager& mgr) const {
g_Renderer->AddParticleGen(*x348_flameGen);
EnsureRendered(mgr, x2e8_.origin, GetRenderBounds());
}
void CFlameThrower::SetFlameLightActive(CStateManager& mgr, bool active) {
if (x2c8_projectileLight == kInvalidUniqueId)
return;
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x2c8_projectileLight))
light->SetActive(active);
}
void CFlameThrower::UpdateFlameState(float dt, CStateManager& mgr) {
switch(x3f0_flameState) {
case 1:
x3f0_flameState = 2;
break;
case 3:
x334_ += 4.f * dt;
if (x334_ > 1.f) {
x334_ = 1.f;
x3f0_flameState = 4;
x400_24_ = false;
}
break;
case 4:
x330_ += dt;
if (x330_ > 0.1f && x348_flameGen && x348_flameGen->GetParticleCountAll() == 0) {
x3f0_flameState = 0;
Reset(mgr, true);
}
break;
default:
break;
}
}
void CFlameThrower::Think(float dt, CStateManager& mgr) {
CWeapon::Think(dt, mgr);
if (!GetActive())
return;
UpdateFlameState(dt, mgr);
}
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} // namespace urde