metaforce/Runtime/Character/CPoseAsTransforms.hpp

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#pragma once
#include <array>
#include <memory>
#include <utility>
#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Character/CCharLayoutInfo.hpp"
#include "Runtime/Character/CSegId.hpp"
#include <zeus/CMatrix3f.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
class CPoseAsTransforms {
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friend class CAnimData;
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public:
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struct Transform {
zeus::CTransform m_originToAccum;
zeus::CTransform m_restPoseToAccum;
};
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private:
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CSegId x0_nextId = 0;
CSegId x1_count;
std::array<std::pair<CSegId, CSegId>, 100> x8_links;
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std::unique_ptr<Transform[]> xd0_transformArr;
CSegId xd4_lastInserted = 0;
public:
explicit CPoseAsTransforms(u8 boneCount);
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bool ContainsDataFor(const CSegId& id) const;
void Clear();
void AccumulateScaledTransform(const CSegId& id, zeus::CMatrix3f& rotation, float scale) const;
const zeus::CTransform& GetTransform(const CSegId& id) const;
const zeus::CTransform& GetRestToAccumTransform(const CSegId& id) const;
const zeus::CVector3f& GetOffset(const CSegId& id) const;
const zeus::CMatrix3f& GetRotation(const CSegId& id) const;
const zeus::CMatrix3f& GetTransformMinusOffset(const CSegId& id) const { return GetRotation(id); }
void Insert(const CSegId& id, const zeus::CMatrix3f& rotation, const zeus::CVector3f& offset,
const zeus::CVector3f& restOffset);
};
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} // namespace urde