metaforce/Runtime/Audio/CSfxManager.hpp

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#pragma once
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#include <array>
#include <memory>
#include <unordered_set>
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#include <vector>
#include "DNAMP1/SFX/SFX.h"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Audio/CAudioSys.hpp"
#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CSfxManager {
static std::vector<u16>* mpSfxTranslationTable;
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public:
enum class ESfxChannels { Invalid = -1, Default = 0, Game, PauseScreen };
enum class ESfxAudibility { Aud0, Aud1, Aud2, Aud3 };
enum class EAuxEffect { None = -1, ReverbHi = 0, Chorus, ReverbStd, Delay };
class CBaseSfxWrapper;
using CSfxHandle = std::shared_ptr<CBaseSfxWrapper>;
/* Original imp, kept for reference
class CSfxHandle
{
static u32 mRefCount;
u32 x0_idx;
public:
CSfxHandle(u32 id)
: x0_idx(++mRefCount << 14 | (id & 0xFFFF)) {}
};
*/
class CSfxChannel {
friend class CSfxManager;
zeus::CVector3f x0_pos;
zeus::CVector3f xc_;
zeus::CVector3f x18_;
zeus::CVector3f x24_;
/*
float x30_ = 0.f;
float x34_ = 0.f;
float x38_ = 0.f;
u32 x3c_ = 0;
bool x40_ = false;
*/
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bool x44_listenerActive = false;
std::unordered_set<CSfxHandle> x48_handles;
};
class CBaseSfxWrapper : public std::enable_shared_from_this<CBaseSfxWrapper> {
float x4_timeRemaining = 15.f;
s16 x8_rank = 0;
s16 xa_prio;
// CSfxHandle xc_handle;
TAreaId x10_area;
bool x14_24_isActive : 1 = true;
bool x14_25_isPlaying : 1 = false;
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bool x14_26_looped : 1;
bool x14_27_inArea : 1 = true;
bool x14_28_isReleased : 1 = false;
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bool x14_29_useAcoustics : 1;
protected:
bool m_isEmitter : 1 = false;
bool m_isClosed : 1 = false;
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public:
virtual ~CBaseSfxWrapper() = default;
virtual void SetActive(bool v) { x14_24_isActive = v; }
virtual void SetPlaying(bool v) { x14_25_isPlaying = v; }
virtual void SetRank(short v) { x8_rank = v; }
virtual void SetInArea(bool v) { x14_27_inArea = v; }
virtual bool IsInArea() const { return x14_27_inArea; }
virtual bool IsPlaying() const { return x14_25_isPlaying; }
virtual bool UseAcoustics() const { return x14_29_useAcoustics; }
virtual bool IsLooped() const { return x14_26_looped; }
virtual bool IsActive() const { return x14_24_isActive; }
virtual s16 GetRank() const { return x8_rank; }
virtual s16 GetPriority() const { return xa_prio; }
virtual TAreaId GetArea() const { return x10_area; }
virtual CSfxHandle GetSfxHandle() { return shared_from_this(); }
virtual void Play() = 0;
virtual void Stop() = 0;
virtual bool Ready() = 0;
virtual ESfxAudibility GetAudible(const zeus::CVector3f&) = 0;
virtual amuse::ObjToken<amuse::Voice> GetVoice() const = 0;
virtual u16 GetSfxId() const = 0;
virtual void UpdateEmitterSilent() = 0;
virtual void UpdateEmitter() = 0;
virtual void SetReverb(float rev) = 0;
bool IsEmitter() const { return m_isEmitter; }
void Release() {
x14_28_isReleased = true;
x4_timeRemaining = 15.f;
}
bool IsReleased() const { return x14_28_isReleased; }
void Close() { m_isClosed = true; }
bool IsClosed() const { return m_isClosed; }
float GetTimeRemaining() const { return x4_timeRemaining; }
void SetTimeRemaining(float t) { x4_timeRemaining = t; }
CBaseSfxWrapper(bool looped, s16 prio, /*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
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: xa_prio(prio), /*xc_handle(handle),*/ x10_area(area), x14_26_looped(looped), x14_29_useAcoustics(useAcoustics) {}
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};
class CSfxEmitterWrapper : public CBaseSfxWrapper {
float x1a_reverb = 0.0f;
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CAudioSys::C3DEmitterParmData x24_parmData;
amuse::ObjToken<amuse::Emitter> x50_emitterHandle;
bool x54_ready = true;
float x55_cachedMaxVol = 0.0f;
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public:
bool IsPlaying() const override;
void Play() override;
void Stop() override;
bool Ready() override;
ESfxAudibility GetAudible(const zeus::CVector3f&) override;
amuse::ObjToken<amuse::Voice> GetVoice() const override { return x50_emitterHandle->getVoice(); }
u16 GetSfxId() const override;
void UpdateEmitterSilent() override;
void UpdateEmitter() override;
void SetReverb(float rev) override;
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CAudioSys::C3DEmitterParmData& GetEmitterData() { return x24_parmData; }
amuse::ObjToken<amuse::Emitter> GetHandle() const { return x50_emitterHandle; }
CSfxEmitterWrapper(bool looped, s16 prio, const CAudioSys::C3DEmitterParmData& data,
/*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
: CBaseSfxWrapper(looped, prio, /*handle,*/ useAcoustics, area), x24_parmData(data) {
m_isEmitter = true;
}
};
class CSfxWrapper : public CBaseSfxWrapper {
u16 x18_sfxId;
amuse::ObjToken<amuse::Voice> x1c_voiceHandle;
float x20_vol;
float x22_pan;
bool x24_ready = true;
public:
bool IsPlaying() const override;
void Play() override;
void Stop() override;
bool Ready() override;
ESfxAudibility GetAudible(const zeus::CVector3f&) override { return ESfxAudibility::Aud3; }
amuse::ObjToken<amuse::Voice> GetVoice() const override { return x1c_voiceHandle; }
u16 GetSfxId() const override;
void UpdateEmitterSilent() override;
void UpdateEmitter() override;
void SetReverb(float rev) override;
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void SetVolume(float vol) { x20_vol = vol; }
CSfxWrapper(bool looped, s16 prio, u16 sfxId, float vol, float pan,
/*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
: CBaseSfxWrapper(looped, prio, /*handle,*/ useAcoustics, area), x18_sfxId(sfxId), x20_vol(vol), x22_pan(pan) {
m_isEmitter = false;
}
};
static std::array<CSfxChannel, 4> m_channels;
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static ESfxChannels m_currentChannel;
static bool m_doUpdate;
static void* m_usedSounds;
static bool m_muted;
static bool m_auxProcessingEnabled;
static float m_reverbAmount;
static EAuxEffect m_activeEffect;
static EAuxEffect m_nextEffect;
static amuse::ObjToken<amuse::Listener> m_listener;
static u16 kMaxPriority;
static u16 kMedPriority;
static u16 kInternalInvalidSfxId;
static u32 kAllAreas;
static bool LoadTranslationTable(CSimplePool* pool, const SObjectTag* tag);
static bool IsAuxProcessingEnabled() { return m_auxProcessingEnabled; }
static void SetChannel(ESfxChannels);
static void KillAll(ESfxChannels);
static void TurnOnChannel(ESfxChannels);
static void TurnOffChannel(ESfxChannels);
static ESfxChannels GetCurrentChannel() { return m_currentChannel; }
static void AddListener(ESfxChannels channel, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
const zeus::CVector3f& heading, const zeus::CVector3f& up, float frontRadius,
float surroundRadius, float soundSpeed, u32 flags /* 0x1 for doppler */, float vol);
static void UpdateListener(const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CVector3f& heading,
const zeus::CVector3f& up, float vol);
static bool PlaySound(const CSfxHandle& handle);
static void StopSound(const CSfxHandle& handle);
static s16 GetRank(CBaseSfxWrapper* sfx);
static void ApplyReverb();
static float GetReverbAmount();
static void PitchBend(const CSfxHandle& handle, float pitch);
static void SfxVolume(const CSfxHandle& handle, float vol);
static void SfxSpan(const CSfxHandle& handle, float span);
static u16 TranslateSFXID(u16);
static void SfxStop(const CSfxHandle& handle);
static CSfxHandle SfxStart(u16 id, float vol, float pan, bool useAcoustics, s16 prio, bool looped, s32 areaId);
static bool IsPlaying(const CSfxHandle& handle);
static void RemoveEmitter(const CSfxHandle& handle);
static void UpdateEmitter(const CSfxHandle& handle, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
float maxVol);
static CSfxHandle AddEmitter(u16 id, const zeus::CVector3f& pos, const zeus::CVector3f& dir, bool useAcoustics,
bool looped, s16 prio, s32 areaId);
static CSfxHandle AddEmitter(u16 id, const zeus::CVector3f& pos, const zeus::CVector3f& dir, float vol,
bool useAcoustics, bool looped, s16 prio, s32 areaId);
static CSfxHandle AddEmitter(const CAudioSys::C3DEmitterParmData& parmData, bool useAcoustics, s16 prio, bool looped,
s32 areaId);
static void StopAndRemoveAllEmitters();
static void DisableAuxCallback();
static void EnableAuxCallback();
static void PrepareDelayCallback(const amuse::EffectDelayInfo& info);
static void PrepareReverbStdCallback(const amuse::EffectReverbStdInfo& info);
static void PrepareChorusCallback(const amuse::EffectChorusInfo& info);
static void PrepareReverbHiCallback(const amuse::EffectReverbHiInfo& info);
static void DisableAuxProcessing();
static void SetActiveAreas(const rstl::reserved_vector<TAreaId, 10>& areas);
static void Update(float dt);
static void Shutdown();
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};
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using CSfxHandle = CSfxManager::CSfxHandle;
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} // namespace metaforce