metaforce/Runtime/GuiSys/CTextRenderBuffer.hpp

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#pragma once
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#include <utility>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
#include "Runtime/GuiSys/CFontImageDef.hpp"
#include "Runtime/GuiSys/CGuiWidget.hpp"
#include "hsh/hsh.h"
#include "zeus/CColor.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CVector2f.hpp"
#include "zeus/CVector2i.hpp"
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namespace urde {
class CGlyph;
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class CGraphicsPalette;
class CRasterFont;
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class CTextExecuteBuffer;
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using CTextColor = zeus::CColor;
struct BooFontCharacters {
TLockedToken<CRasterFont> m_font;
hsh::dynamic_owner<hsh::vertex_buffer<CTextSupportShader::CharacterInstance>> m_instBuf;
hsh::binding m_dataBinding;
hsh::binding m_dataBindingOverdraw;
std::vector<CTextSupportShader::CharacterInstance> m_charData;
u32 m_charCount = 0;
bool m_dirty = true;
BooFontCharacters(const CToken& token) : m_font(token) {}
};
struct BooImage {
CFontImageDef m_imageDef;
hsh::dynamic_owner<hsh::vertex_buffer<CTextSupportShader::ImageInstance>> m_instBuf;
std::vector<hsh::binding> m_dataBinding;
std::vector<hsh::binding> m_dataBindingOverdraw;
CTextSupportShader::ImageInstance m_imageData;
bool m_dirty = true;
BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) {
m_imageData.SetMetrics(imgDef, offset);
}
};
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class CTextRenderBuffer {
friend class CGuiTextSupport;
friend class CTextSupportShader;
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public:
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enum class Command { CharacterRender, ImageRender, FontChange, PaletteChange };
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#if 0
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struct Primitive
{
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CTextColor x0_color1;
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Command x4_command;
u16 x8_xPos;
u16 xa_zPos;
wchar_t xc_glyph;
u8 xe_imageIndex;
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};
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#endif
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enum class EMode { AllocTally, BufferFill };
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private:
EMode x0_mode{};
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#if 0
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std::vector<TToken<CRasterFont>> x4_fonts;
std::vector<CFontImageDef> x14_images;
std::vector<int> x24_primOffsets;
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std::vector<char> x34_bytecode;
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u32 x44_blobSize = 0;
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u32 x48_curBytecodeOffset = 0;
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u8 x4c_activeFont;
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u32 x50_paletteCount = 0;
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std::array<std::unique_ptr<CGraphicsPalette>, 64> x54_palettes;
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u32 x254_nextPalette = 0;
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#else
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/* Boo-specific text-rendering functionality */
hsh::dynamic_owner<hsh::uniform_buffer<CTextSupportShader::Uniform>> m_uniBuf, m_uniBuf2;
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std::vector<BooFontCharacters> m_fontCharacters;
std::vector<BooImage> m_images;
struct BooPrimitiveMark;
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std::vector<BooPrimitiveMark> m_primitiveMarks;
u32 m_imagesCount = 0;
u32 m_activeFontCh = UINT32_MAX;
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zeus::CColor m_main;
zeus::CColor m_outline = zeus::skBlack;
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CGuiWidget::EGuiModelDrawFlags m_drawFlags{};
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bool m_committed = false;
void CommitResources();
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#endif
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public:
CTextRenderBuffer(CTextRenderBuffer&& other) noexcept;
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CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df);
~CTextRenderBuffer();
CTextRenderBuffer& operator=(CTextRenderBuffer&& other) noexcept;
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#if 0
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void SetPrimitive(const Primitive&, int);
Primitive GetPrimitive(int) const;
void GetOutStream();
void VerifyBuffer();
int GetMatchingPaletteIndex(const CGraphicsPalette& palette);
CGraphicsPalette* GetNextAvailablePalette();
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void AddPaletteChange(const CGraphicsPalette& palette);
#else
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void SetPrimitiveOpacity(int idx, float opacity);
u32 GetPrimitiveCount() const;
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#endif
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void SetMode(EMode mode);
void Render(const zeus::CColor& col, float time);
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void AddImage(const zeus::CVector2i& offset, const CFontImageDef& image);
void AddCharacter(const zeus::CVector2i& offset, char16_t ch, const zeus::CColor& color);
void AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline);
void AddFontChange(const TToken<CRasterFont>& font);
bool HasSpaceAvailable(const zeus::CVector2i& origin, const zeus::CVector2i& extent) const;
std::pair<zeus::CVector2i, zeus::CVector2i> AccumulateTextBounds() const;
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};
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} // namespace urde