metaforce/Runtime/GuiSys/CHudMissileInterface.hpp

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#pragma once
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#include "Runtime/RetroTypes.hpp"
#include "Runtime/GuiSys/CHudInterface.hpp"
#include <zeus/CTransform.hpp>
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namespace urde {
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class CAuiEnergyBarT01;
class CGuiFrame;
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class CGuiModel;
class CGuiTextPane;
class CGuiWidget;
class CStateManager;
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class CHudMissileInterface {
enum class EInventoryStatus { Normal, Warning, Depleted };
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EHudType x0_hudType;
int x4_missileCapacity;
int x8_numMissles;
float xc_arrowTimer = 0.f;
zeus::CTransform x10_missleIconXf;
float x40_missileWarningAlpha = 0.f;
EInventoryStatus x44_latestStatus = EInventoryStatus::Normal;
float x48_missileWarningPulse = 0.f;
float x4c_chargeBeamFactor;
float x50_missileIconAltDeplete = 0.f;
float x54_missileIconIncrement = 0.f;
bool x58_24_missilesActive : 1;
bool x58_25_visibleDebug : 1 = true;
bool x58_26_visibleGame : 1 = true;
bool x58_27_hasArrows : 1;
bool x58_28_notXRay : 1;
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CGuiWidget* x5c_basewidget_missileicon;
CGuiTextPane* x60_textpane_missiledigits;
CAuiEnergyBarT01* x64_energybart01_missilebar;
CGuiTextPane* x68_textpane_missilewarning;
CGuiModel* x6c_model_missilearrowup;
CGuiModel* x70_model_missilearrowdown;
CGuiWidget* x74_basewidget_missileicon;
void UpdateVisibility(const CStateManager& mgr);
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public:
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CHudMissileInterface(CGuiFrame& selHud, int missileCapacity, int numMissiles, float chargeFactor, bool missilesActive,
EHudType hudType, const CStateManager& mgr);
void Update(float dt, const CStateManager& mgr);
void SetIsVisibleGame(bool v, const CStateManager& mgr);
void SetIsVisibleDebug(bool v, const CStateManager& mgr);
void SetIsMissilesActive(bool active);
void SetChargeBeamFactor(float t);
void SetNumMissiles(int numMissiles, const CStateManager& mgr);
void SetMissileCapacity(int missileCapacity);
EInventoryStatus GetMissileInventoryStatus() const;
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static std::pair<zeus::CVector3f, zeus::CVector3f> CombatMissileBarCoordFunc(float t);
static std::pair<zeus::CVector3f, zeus::CVector3f> XRayMissileBarCoordFunc(float t);
static std::pair<zeus::CVector3f, zeus::CVector3f> ThermalMissileBarCoordFunc(float t);
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};
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} // namespace urde