metaforce/Runtime/World/CScriptMazeNode.hpp

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#pragma once
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#include <string_view>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CActor.hpp"
#include <zeus/CVector3f.hpp>
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namespace urde {
class CScriptMazeNode : public CActor {
static u32 sMazeSeeds[300];
s32 xe8_;
s32 xec_;
s32 xf0_;
TUniqueId xf4_ = kInvalidUniqueId;
float xf8_ = 0.f;
TUniqueId xfc_ = kInvalidUniqueId;
zeus::CVector3f x100_;
TUniqueId x10c_ = kInvalidUniqueId;
zeus::CVector3f x110_;
TUniqueId x11c_ = kInvalidUniqueId;
zeus::CVector3f x120_;
s32 x130_ = 0;
s32 x134_ = 0;
s32 x138_ = 0;
bool x13c_24_ : 1;
bool x13c_25_ : 1;
bool x13c_26_ : 1;
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public:
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CScriptMazeNode(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, s32, s32, s32,
const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CVector3f&);
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void Accept(IVisitor& visitor) override;
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static void LoadMazeSeeds();
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};
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} // namespace urde