metaforce/Runtime/Weapon/CProjectileInfo.hpp

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#pragma once
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#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
#include "World/CDamageInfo.hpp"
#include "Particle/CWeaponDescription.hpp"
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namespace urde {
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class CPlayer;
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class CProjectileInfo {
TToken<CWeaponDescription> x0_weaponDescription;
CDamageInfo xc_damageInfo;
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public:
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CProjectileInfo(CInputStream&);
CProjectileInfo(CAssetId, const CDamageInfo&);
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zeus::CVector3f PredictInterceptPos(const zeus::CVector3f&, const zeus::CVector3f&, const CPlayer&, bool);
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CDamageInfo GetDamage() const { return xc_damageInfo; }
const TToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
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};
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} // namespace urde