metaforce/Runtime/Graphics/CCubeMaterial.hpp

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#pragma once
#include <compare>
#include <memory>
#include <vector>
#include "CToken.hpp"
#include "GCNTypes.hpp"
#include "Graphics/CTexture.hpp"
#include "Graphics/CModel.hpp"
#include "IObjectStore.hpp"
namespace metaforce {
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class CCubeModel;
class CCubeSurface;
enum class CCubeMaterialFlagBits : u32 {
fKonstValues = 0x8,
fDepthSorting = 0x10,
fAlphaTest = 0x20,
fSamusReflection = 0x40,
fDepthWrite = 0x80,
fSamusReflectionSurfaceEye = 0x100,
fShadowOccluderMesh = 0x200,
fSamusReflectionIndirectTexture = 0x400,
fLightmap = 0x800,
fLightmapUvArray = 0x2000,
fTextureSlotMask = 0xffff0000
};
using CCubeMaterialFlags = Flags<CCubeMaterialFlagBits>;
enum class CCubeMaterialVatAttribute : u32 {
Position = 0,
Normal = 2,
Color0 = 4,
Color1 = 8,
Tex0 = 10,
Tex1 = 12,
Tex2 = 14,
Tex3 = 16,
Tex4 = 18,
Tex5 = 20,
Tex6 = 22,
};
enum class CCubeMaterialVatAttributeType : u32 { None = 0, Direct = 1, Index8 = 2, Index16 = 3 };
class CCubeMaterialVatFlags {
u32 m_flags = 0;
public:
constexpr CCubeMaterialVatFlags() noexcept = default;
constexpr CCubeMaterialVatFlags(u32 flags) noexcept : m_flags(flags){};
[[nodiscard]] CCubeMaterialVatAttributeType GetAttributeType(CCubeMaterialVatAttribute attribute) const noexcept {
return CCubeMaterialVatAttributeType((m_flags >> u32(attribute)) & 0x3);
}
void SetAttributeType(CCubeMaterialVatAttribute attribute, CCubeMaterialVatAttributeType type) noexcept {
m_flags &= ~(u32(0x3) << u32(attribute));
m_flags |= u32(type) << u32(attribute);
}
};
class CCubeMaterial {
const u8* x0_data;
public:
explicit CCubeMaterial(const u8* data) : x0_data(data) {}
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void SetCurrent(const CModelFlags& flags, const CCubeSurface& surface, CCubeModel& model);
[[nodiscard]] u32 GetCompressedBlend() {
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const u32* ptr = reinterpret_cast<const u32*>(x0_data + (GetTextureCount() * 4) + 16);
if (GetFlags() & CCubeMaterialFlagBits::fKonstValues) {
ptr += SBig(*ptr) + 1;
}
return SBig(*ptr);
}
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[[nodiscard]] CCubeMaterialFlags GetFlags() const {
return CCubeMaterialFlags(SBig(*reinterpret_cast<const u32*>(x0_data)));
}
[[nodiscard]] CCubeMaterialVatFlags GetVatFlags() const {
return SBig(*reinterpret_cast<const u32*>(x0_data + 8 + (GetTextureCount() * 4)));
}
[[nodiscard]] u32 GetUsedTextureSlots() const { return static_cast<u32>(GetFlags()) >> 16; }
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[[nodiscard]] u32 GetTextureCount() const { return SBig(*reinterpret_cast<const u32*>(x0_data + 4)); }
[[nodiscard]] u32 GetVertexDesc() const {
return SBig(*reinterpret_cast<const u32*>(x0_data + (GetTextureCount() * 4) + 8));
}
static void ResetCachedMaterials();
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static void EnsureViewDepStateCached(const CCubeSurface* surface);
static void KillCachedViewDepState();
static void EnsureTevsDirect();
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private:
void SetCurrentBlack();
static void SetupBlendMode(u32 blendFactors, const CModelFlags& flags, bool alphaTest);
static void HandleDepth(CModelFlagsFlags modelFlags, CCubeMaterialFlags matFlags);
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static u32 HandleColorChannels(u32 chanCount, u32 firstChan);
static void HandleTev(u32 tevCur, const u32* materialDataCur, const u32* texMapTexCoordFlags, bool shadowMapsEnabled);
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static u32 HandleAnimatedUV(const u32* uvAnim, u32 texMtx, u32 pttTexMtx);
static void HandleTransparency(u32& finalTevCount, u32& finalKColorCount, const CModelFlags& modelFlags,
u32 blendFactors, u32& finalCCFlags, u32& finalACFlags);
static u32 HandleReflection(bool usesTevReg2, u32 indTexSlot, u32 r5, u32 finalTevCount, u32 texCount, u32 tcgCount,
u32 finalKColorCount, u32& finalCCFlags, u32& finalACFlags);
static void DoPassthru(u32 finalTevCount);
static void DoModelShadow(u32 texCount, u32 tcgCount);
};
} // namespace metaforce