2022-02-25 07:45:25 +00:00
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#pragma once
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2022-02-27 17:08:24 +00:00
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#include <compare>
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2022-02-25 07:45:25 +00:00
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#include <memory>
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#include <vector>
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#include "CToken.hpp"
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#include "GCNTypes.hpp"
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#include "Graphics/CTexture.hpp"
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#include "Graphics/CModel.hpp"
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#include "IObjectStore.hpp"
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namespace metaforce {
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class CCubeModel;
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class CCubeSurface;
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enum class CCubeMaterialFlagBits : u32 {
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fKonstValues = 0x8,
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fDepthSorting = 0x10,
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fAlphaTest = 0x20,
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fSamusReflection = 0x40,
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fDepthWrite = 0x80,
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fSamusReflectionSurfaceEye = 0x100,
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fShadowOccluderMesh = 0x200,
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fSamusReflectionIndirectTexture = 0x400,
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fLightmap = 0x800,
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fLightmapUvArray = 0x2000,
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fTextureSlotMask = 0xffff0000
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};
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using CCubeMaterialFlags = Flags<CCubeMaterialFlagBits>;
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enum class CCubeMaterialVatAttribute : u32 {
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Position = 0,
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Normal = 2,
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Color0 = 4,
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Color1 = 8,
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Tex0 = 10,
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Tex1 = 12,
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Tex2 = 14,
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Tex3 = 16,
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Tex4 = 18,
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Tex5 = 20,
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Tex6 = 22,
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};
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enum class CCubeMaterialVatAttributeType : u32 { None = 0, Direct = 1, Index8 = 2, Index16 = 3 };
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class CCubeMaterialVatFlags {
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u32 m_flags = 0;
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public:
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constexpr CCubeMaterialVatFlags() noexcept = default;
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constexpr CCubeMaterialVatFlags(u32 flags) noexcept : m_flags(flags){};
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[[nodiscard]] CCubeMaterialVatAttributeType GetAttributeType(CCubeMaterialVatAttribute attribute) const noexcept {
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return CCubeMaterialVatAttributeType((m_flags >> u32(attribute)) & 0x3);
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}
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void SetAttributeType(CCubeMaterialVatAttribute attribute, CCubeMaterialVatAttributeType type) noexcept {
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m_flags &= ~(u32(0x3) << u32(attribute));
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m_flags |= u32(type) << u32(attribute);
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}
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};
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class CCubeMaterial {
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const u8* x0_data;
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public:
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explicit CCubeMaterial(const u8* data) : x0_data(data) {}
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void SetCurrent(const CModelFlags& flags, const CCubeSurface& surface, CCubeModel& model);
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[[nodiscard]] u32 GetCompressedBlend() {
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const u32* ptr = reinterpret_cast<const u32*>(x0_data + (GetTextureCount() * 4) + 16);
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if (GetFlags() & CCubeMaterialFlagBits::fKonstValues) {
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ptr += SBig(*ptr) + 1;
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}
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return SBig(*ptr);
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}
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[[nodiscard]] CCubeMaterialFlags GetFlags() const {
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return CCubeMaterialFlags(SBig(*reinterpret_cast<const u32*>(x0_data)));
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}
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[[nodiscard]] CCubeMaterialVatFlags GetVatFlags() const {
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return SBig(*reinterpret_cast<const u32*>(x0_data + 8 + (GetTextureCount() * 4)));
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}
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[[nodiscard]] u32 GetUsedTextureSlots() const { return static_cast<u32>(GetFlags()) >> 16; }
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[[nodiscard]] u32 GetTextureCount() const { return SBig(*reinterpret_cast<const u32*>(x0_data + 4)); }
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[[nodiscard]] u32 GetVertexDesc() const {
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return SBig(*reinterpret_cast<const u32*>(x0_data + (GetTextureCount() * 4) + 8));
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}
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static void ResetCachedMaterials();
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static void EnsureViewDepStateCached(const CCubeSurface* surface);
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static void KillCachedViewDepState();
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static void EnsureTevsDirect();
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private:
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void SetCurrentBlack();
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static void SetupBlendMode(u32 blendFactors, const CModelFlags& flags, bool alphaTest);
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static void HandleDepth(CModelFlagsFlags modelFlags, CCubeMaterialFlags matFlags);
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static u32 HandleColorChannels(u32 chanCount, u32 firstChan);
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static void HandleTev(u32 tevCur, const u32* materialDataCur, const u32* texMapTexCoordFlags, bool shadowMapsEnabled);
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static u32 HandleAnimatedUV(const u32* uvAnim, u32 texMtx, u32 pttTexMtx);
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static void HandleTransparency(u32& finalTevCount, u32& finalKColorCount, const CModelFlags& modelFlags,
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u32 blendFactors, u32& finalCCFlags, u32& finalACFlags);
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static u32 HandleReflection(bool usesTevReg2, u32 indTexSlot, u32 r5, u32 finalTevCount, u32 texCount, u32 tcgCount,
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u32 finalKColorCount, u32& finalCCFlags, u32& finalACFlags);
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static void DoPassthru(u32 finalTevCount);
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static void DoModelShadow(u32 texCount, u32 tcgCount);
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};
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} // namespace metaforce
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