metaforce/Runtime/Weapon/CWeaponMode.hpp

37 lines
1.4 KiB
C++
Raw Normal View History

2018-10-07 03:42:33 +00:00
#pragma once
2016-11-22 20:43:16 +00:00
#include "WeaponCommon.hpp"
2016-11-22 20:43:16 +00:00
2018-12-08 05:30:43 +00:00
namespace urde {
class CWeaponMode {
EWeaponType x0_weaponType = EWeaponType::None;
bool x4_24_charged : 1;
bool x4_25_comboed : 1;
bool x4_26_instantKill : 1;
2016-11-22 20:43:16 +00:00
public:
2018-12-08 05:30:43 +00:00
CWeaponMode() {
x4_24_charged = false;
x4_25_comboed = false;
x4_26_instantKill = false;
}
CWeaponMode(EWeaponType type, bool charged = false, bool comboed = false, bool instaKill = false)
: x0_weaponType(type), x4_24_charged(charged), x4_25_comboed(comboed), x4_26_instantKill(instaKill) {}
EWeaponType GetType() const { return x0_weaponType; }
2016-11-22 20:43:16 +00:00
2018-12-08 05:30:43 +00:00
bool IsCharged() const { return x4_24_charged; }
bool IsComboed() const { return x4_25_comboed; }
bool IsInstantKill() const { return x4_26_instantKill; }
2016-11-22 20:43:16 +00:00
2018-12-08 05:30:43 +00:00
static CWeaponMode Invalid() { return CWeaponMode(EWeaponType::None); }
static CWeaponMode Phazon() { return CWeaponMode(EWeaponType::Phazon); }
static CWeaponMode Plasma() { return CWeaponMode(EWeaponType::Plasma); }
static CWeaponMode Wave() { return CWeaponMode(EWeaponType::Wave); }
static CWeaponMode BoostBall() { return CWeaponMode(EWeaponType::BoostBall); }
static CWeaponMode Ice() { return CWeaponMode(EWeaponType::Ice); }
static CWeaponMode Power() { return CWeaponMode(EWeaponType::Power); }
static CWeaponMode Bomb() { return CWeaponMode(EWeaponType::Bomb); }
static CWeaponMode PowerBomb() { return CWeaponMode(EWeaponType::PowerBomb); }
2016-11-22 20:43:16 +00:00
};
2018-12-08 05:30:43 +00:00
} // namespace urde