metaforce/Runtime/Weapon/CProjectileWeapon.hpp

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#pragma once
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#include <memory>
#include <optional>
#include "Runtime/CRandom16.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Collision/CCollisionResponseData.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CParticleSwoosh.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
#include "Runtime/Particle/CWeaponDescription.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CDecalDescription;
class CGenDescription;
class CModel;
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class CProjectileWeapon {
static u16 g_GlobalSeed;
TLockedToken<CWeaponDescription> x4_weaponDesc;
CRandom16 x10_random;
zeus::CTransform x14_localToWorldXf;
zeus::CTransform x44_localXf;
zeus::CVector3f x74_worldOffset;
zeus::CVector3f x80_localOffset = zeus::skZero3f;
zeus::CVector3f x8c_projOffset = zeus::skZero3f;
zeus::CVector3f x98_scale = zeus::skOne3f;
zeus::CVector3f xa4_localOffset2 = zeus::skZero3f;
zeus::CVector3f xb0_velocity = zeus::skZero3f;
zeus::CVector3f xbc_gravity = zeus::skZero3f;
zeus::CColor xc8_ambientLightColor = zeus::skWhite;
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double xd0_curTime = 0.0;
double xd8_remainderTime = 0.0;
float xe0_maxTurnRate = 0.f;
int xe4_flags;
int xe8_lifetime = 0;
int xec_childSystemUpdateRate = 0;
int xf0_ = 0;
int xf4_curFrame = 0;
int xf8_lastParticleFrame = -1;
std::unique_ptr<CElementGen> xfc_APSMGen;
std::unique_ptr<CElementGen> x100_APS2Gen;
std::unique_ptr<CElementGen> x104_;
std::optional<TLockedToken<CModel>> x108_model;
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std::unique_ptr<CParticleSwoosh> x118_swoosh1;
std::unique_ptr<CParticleSwoosh> x11c_swoosh2;
std::unique_ptr<CParticleSwoosh> x120_swoosh3;
bool x124_24_active : 1 = true;
bool x124_25_APSO : 1 = false;
bool x124_26_AP11 : 1 = false;
bool x124_27_AP21 : 1 = false;
bool x124_28_AS11 : 1 = false;
bool x124_29_AS12 : 1 = false;
bool x124_30_AS13 : 1 = false;
bool x124_31_VMD2 : 1 = false;
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public:
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CProjectileWeapon(const TToken<CWeaponDescription>& wDesc, const zeus::CVector3f& worldOffset,
const zeus::CTransform& orient, const zeus::CVector3f& scale, s32);
virtual ~CProjectileWeapon() = default;
bool IsProjectileActive() const { return x124_24_active; }
std::optional<zeus::CAABox> GetBounds() const;
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const zeus::CVector3f& GetVelocity() const { return xb0_velocity; }
void SetVelocity(const zeus::CVector3f& vel) { xb0_velocity = vel; }
float GetMaxTurnRate() const { return xe0_maxTurnRate; }
float GetAudibleFallOff() const;
float GetAudibleRange() const;
std::optional<TLockedToken<CDecalDescription>>
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GetDecalForCollision(EWeaponCollisionResponseTypes type) const;
s32 GetSoundIdForCollision(EWeaponCollisionResponseTypes type) const;
std::optional<TLockedToken<CGenDescription>> CollisionOccured(EWeaponCollisionResponseTypes type,
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bool deflected, bool useTarget,
const zeus::CVector3f& pos,
const zeus::CVector3f& normal,
const zeus::CVector3f& target);
TLockedToken<CWeaponDescription> GetWeaponDescription() const { return x4_weaponDesc; }
void RenderParticles() const;
virtual void AddToRenderer();
virtual void Render();
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bool IsSystemDeletable() const;
void UpdateChildParticleSystems(float);
void UpdatePSTranslationAndOrientation();
void SetWorldSpaceOrientation(const zeus::CTransform& xf);
void SetRelativeOrientation(const zeus::CTransform& xf) { x44_localXf = xf; }
virtual zeus::CVector3f GetTranslation() const;
virtual zeus::CTransform GetTransform() const;
void UpdateParticleFX();
virtual void Update(float dt);
void SetGravity(const zeus::CVector3f& grav) { xbc_gravity = grav; }
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zeus::CVector3f GetGravity() const { return xbc_gravity; }
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static void SetGlobalSeed(u16 seed) { g_GlobalSeed = seed; }
CElementGen* GetAttachedPS1() const { return xfc_APSMGen.get(); }
double GameTime() const { return xd0_curTime; }
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static constexpr float GetTickPeriod() { return 0.0166667f; }
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};
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} // namespace metaforce