2019-12-22 20:04:07 +00:00
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#include "Runtime/Input/CRumbleManager.hpp"
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#include "Runtime/CGameState.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Input/RumbleFxTable.hpp"
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#include "Runtime/World/CPlayer.hpp"
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2016-02-21 06:34:42 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2016-02-21 06:34:42 +00:00
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2018-12-08 05:30:43 +00:00
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s16 CRumbleManager::Rumble(CStateManager& mgr, const zeus::CVector3f& pos, ERumbleFxId fx, float dist,
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ERumblePriority priority) {
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if (zeus::close_enough(dist, 0.f))
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2018-01-26 09:48:42 +00:00
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return -1;
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2018-12-08 05:30:43 +00:00
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zeus::CVector3f delta = mgr.GetPlayer().GetTranslation() - pos;
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if (delta.magSquared() < dist * dist)
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return Rumble(mgr, fx, 1.f - delta.magnitude() / dist, priority);
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return -1;
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2017-04-03 01:39:23 +00:00
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}
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2018-12-08 05:30:43 +00:00
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s16 CRumbleManager::Rumble(CStateManager& mgr, ERumbleFxId fx, float gain, ERumblePriority priority) {
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if (g_GameState->GameOptions().GetIsRumbleEnabled())
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2019-09-10 23:06:26 +00:00
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return x0_rumbleGenerator.Rumble(RumbleFxTable[size_t(fx)], gain, priority, EIOPort::Zero);
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2018-12-08 05:30:43 +00:00
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return -1;
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2018-01-26 09:48:42 +00:00
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}
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2016-02-21 06:34:42 +00:00
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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