metaforce/Runtime/CGameHintInfo.hpp

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#pragma once
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#include <string_view>
#include <vector>
#include "Runtime/IFactory.hpp"
#include "Runtime/RetroTypes.hpp"
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namespace metaforce {
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class CGameHintInfo {
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public:
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struct SHintLocation {
CAssetId x0_mlvlId;
CAssetId x4_mreaId;
TAreaId x8_areaId = kInvalidAreaId;
CAssetId xc_stringId;
SHintLocation(CInputStream&, s32);
};
class CGameHint {
std::string x0_name;
float x10_immediateTime;
float x14_normalTime;
CAssetId x18_stringId;
float x1c_textTime;
std::vector<SHintLocation> x20_locations;
public:
CGameHint(CInputStream&, s32);
float GetNormalTime() const { return x14_normalTime; }
float GetImmediateTime() const { return x10_immediateTime; }
float GetTextTime() const { return x1c_textTime; }
std::string_view GetName() const { return x0_name; }
CAssetId GetStringID() const { return x18_stringId; }
const std::vector<SHintLocation>& GetLocations() const { return x20_locations; }
};
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private:
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std::vector<CGameHint> x0_hints;
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public:
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CGameHintInfo(CInputStream&, s32);
const std::vector<CGameHint>& GetHints() const { return x0_hints; }
static int FindHintIndex(std::string_view str);
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};
CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream&, const CVParamTransfer&, CObjectReference*);
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} // namespace metaforce