metaforce/Runtime/Weapon/CProjectileInfo.hpp

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#pragma once
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#include "Runtime/RetroTypes.hpp"
#include "Runtime/Particle/CWeaponDescription.hpp"
#include "Runtime/World/CDamageInfo.hpp"
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CPlayer;
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class CProjectileInfo {
TToken<CWeaponDescription> x0_weaponDescription;
CDamageInfo xc_damageInfo;
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public:
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CProjectileInfo(CInputStream&);
CProjectileInfo(CAssetId, const CDamageInfo&);
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float GetProjectileSpeed() const;
static zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos,
const CPlayer& player, bool gravity, float speed, float dt);
zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos,
const CPlayer& player, bool gravity, float dt) const;
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const CDamageInfo& GetDamage() const { return xc_damageInfo; }
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TToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
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};
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} // namespace urde