metaforce/Runtime/World/CDamageInfo.cpp

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#include "Runtime/World/CDamageInfo.hpp"
#include "Runtime/World/CDamageVulnerability.hpp"
#include "DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp"
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namespace urde {
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CDamageInfo::CDamageInfo(const DataSpec::SShotParam& other)
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: x0_weaponMode(CWeaponMode(EWeaponType(other.weaponType), other.charged, other.combo, other.instaKill))
, x8_damage(other.damage)
, xc_radiusDamage(other.radiusDamage)
, x10_radius(other.radius)
, x14_knockback(other.knockback)
, x18_24_noImmunity(other.noImmunity) {}
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CDamageInfo& CDamageInfo::operator=(const DataSpec::SShotParam& other) {
x0_weaponMode = CWeaponMode(EWeaponType(other.weaponType), other.charged, other.combo, other.instaKill);
x8_damage = other.damage;
xc_radiusDamage = other.radiusDamage;
x10_radius = other.radius;
x14_knockback = other.knockback;
x18_24_noImmunity = other.noImmunity;
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return *this;
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}
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float CDamageInfo::GetDamage(const CDamageVulnerability& dVuln) const {
EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
if (vuln == EVulnerability::Deflect)
return 0.f;
else if (vuln == EVulnerability::Weak)
return 2.f * x8_damage;
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return x8_damage;
}
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float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln) const {
EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
if (vuln == EVulnerability::Deflect) {
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return 0.f;
}
if (vuln == EVulnerability::Weak) {
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return 2.f * xc_radiusDamage;
}
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return xc_radiusDamage;
}
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CDamageInfo::CDamageInfo(const CDamageInfo& other, float dt) {
x0_weaponMode = other.x0_weaponMode;
x8_damage = other.x8_damage * (60.f * dt);
xc_radiusDamage = x8_damage;
x10_radius = other.x10_radius;
x14_knockback = other.x14_knockback;
x18_24_noImmunity = true;
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}
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} // namespace urde