metaforce/Runtime/Graphics/CRainSplashGenerator.cpp

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#include "CRainSplashGenerator.hpp"
#include "CStateManager.hpp"
#include "World/CWorld.hpp"
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#include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp"
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namespace urde {
CRainSplashGenerator::CRainSplashGenerator(const zeus::CVector3f& scale, u32 maxSplashes, u32 genRate, float minZ,
float alpha)
: x14_scale(scale), x2c_minZ(minZ) {
x30_alpha = std::min(1.f, alpha);
x44_genRate = std::min(maxSplashes, genRate);
x48_24 = false;
x48_25_raining = true;
x0_rainSplashes.reserve(maxSplashes);
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
for (u32 i = 0; i < maxSplashes; ++i)
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x0_rainSplashes.emplace_back(ctx);
return true;
} BooTrace);
}
void CRainSplashGenerator::SSplashLine::Draw(float alpha, float dt, const zeus::CVector3f& pos) const {
if (x0_t > 0.f) {
float delta = dt * xc_speed;
float vt = std::max(0.f, x0_t - delta * x15_length);
auto vertCount = u32((x0_t - vt) / delta + 1.f);
m_renderer.Reset();
for (u32 i = 0; i < vertCount; ++i) {
float vertAlpha = vt * alpha;
zeus::CVector3f vec(vt * x4_xEnd, vt * x8_yEnd, -4.f * vt * (vt - 1.f) * x10_zParabolaHeight);
vec += pos;
vt += delta;
m_renderer.AddVertex(vec, zeus::CColor(1.f, vertAlpha), 1);
}
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m_renderer.Render(g_Renderer->IsThermalVisorHotPass());
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}
}
void CRainSplashGenerator::SRainSplash::Draw(float alpha, float dt, const zeus::CVector3f& pos) const {
for (const SSplashLine& line : x0_lines)
line.Draw(alpha, dt, pos);
}
void CRainSplashGenerator::DoDraw(const zeus::CTransform& xf) const {
CGraphics::SetModelMatrix(xf);
if (x40_queueSize > 0) {
if (x38_queueTail <= x3c_queueHead) {
for (size_t i = x3c_queueHead; i < x0_rainSplashes.size(); ++i) {
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const SRainSplash& splash = x0_rainSplashes[i];
splash.Draw(x30_alpha, x28_dt, splash.x64_pos);
}
for (size_t i = 0; i < x38_queueTail; ++i) {
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const SRainSplash& splash = x0_rainSplashes[i];
splash.Draw(x30_alpha, x28_dt, splash.x64_pos);
}
} else {
for (size_t i = x3c_queueHead; i < x38_queueTail; ++i) {
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const SRainSplash& splash = x0_rainSplashes[i];
splash.Draw(x30_alpha, x28_dt, splash.x64_pos);
}
}
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}
}
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void CRainSplashGenerator::Draw(const zeus::CTransform& xf) const {
if (x48_25_raining)
DoDraw(xf);
}
CRainSplashGenerator::SSplashLine::SSplashLine(boo::IGraphicsDataFactory::Context& ctx)
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: m_renderer(ctx, CLineRenderer::EPrimitiveMode::LineStrip, 3, nullptr, false) {}
CRainSplashGenerator::SRainSplash::SRainSplash(boo::IGraphicsDataFactory::Context& ctx) {
for (int i = 0; i < 4; ++i)
x0_lines.emplace_back(ctx);
}
void CRainSplashGenerator::SSplashLine::Update(float dt, CStateManager& mgr) {
if (!x16_active)
return;
if (x0_t <= 0.8f) {
x14_ = u8(5.f * (1.f - x0_t) + 3.f * x0_t);
x0_t += dt * xc_speed;
} else if (x15_length != 0) {
x15_length -= 1;
} else {
x16_active = false;
xc_speed = mgr.GetActiveRandom()->Range(0.015625f, 8.f);
x10_zParabolaHeight = mgr.GetActiveRandom()->Range(0.015625f, 0.03125f);
x4_xEnd = mgr.GetActiveRandom()->Range(-0.125f, 0.125f);
x8_yEnd = mgr.GetActiveRandom()->Range(-0.125f, 0.125f);
x15_length = u8(mgr.GetActiveRandom()->Range(1, 2));
}
}
void CRainSplashGenerator::SRainSplash::Update(float dt, CStateManager& mgr) {
for (SSplashLine& point : x0_lines)
point.Update(dt, mgr);
}
bool CRainSplashGenerator::SRainSplash::IsActive() const {
bool ret = false;
for (const SSplashLine& line : x0_lines)
ret |= line.x16_active;
return ret;
}
void CRainSplashGenerator::UpdateRainSplashRange(CStateManager& mgr, int start, int end, float dt) {
for (int i = start; i < end; ++i) {
SRainSplash& set = x0_rainSplashes[i];
set.Update(dt, mgr);
if (!set.IsActive()) {
x40_queueSize -= 1;
x3c_queueHead += 1;
if (x3c_queueHead >= x0_rainSplashes.size())
x3c_queueHead = 0;
}
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}
}
void CRainSplashGenerator::UpdateRainSplashes(CStateManager& mgr, float magnitude, float dt) {
x20_generateTimer += dt;
x24_generateInterval = 1.f / (70.f * magnitude);
if (x40_queueSize > 0) {
if (x38_queueTail <= x3c_queueHead) {
UpdateRainSplashRange(mgr, x3c_queueHead, int(x0_rainSplashes.size()), dt);
UpdateRainSplashRange(mgr, 0, x38_queueTail, dt);
} else {
UpdateRainSplashRange(mgr, x3c_queueHead, x38_queueTail, dt);
}
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}
}
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void CRainSplashGenerator::Update(float dt, CStateManager& mgr) {
EEnvFxType neededFx = mgr.GetWorld()->GetNeededEnvFx();
x28_dt = dt;
x48_25_raining = false;
if (neededFx != EEnvFxType::None && mgr.GetEnvFxManager()->IsSplashActive() &&
mgr.GetEnvFxManager()->GetRainMagnitude() != 0.f && neededFx == EEnvFxType::Rain) {
UpdateRainSplashes(mgr, mgr.GetEnvFxManager()->GetRainMagnitude(), dt);
x48_25_raining = true;
}
}
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u32 CRainSplashGenerator::GetNextBestPt(u32 pt, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn,
CRandom16& rand, float minZ) {
auto& refVert = vn[pt];
float maxDist = 0.f;
u32 nextPt = pt;
for (int i = 0; i < 3; ++i) {
auto idx = u32(rand.Range(0, int(vn.size() - 1)));
auto& vert = vn[idx];
float distSq = (refVert.first - vert.first).magSquared();
if (distSq > maxDist && vert.second.dot(zeus::skUp) >= 0.f &&
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(vert.first.z() <= 0.f || vert.first.z() > minZ)) {
nextPt = idx;
maxDist = distSq;
}
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}
return nextPt;
}
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void CRainSplashGenerator::SRainSplash::SetPoint(const zeus::CVector3f& pos) {
for (SSplashLine& line : x0_lines)
line.SetActive();
x64_pos = pos;
}
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void CRainSplashGenerator::AddPoint(const zeus::CVector3f& pos) {
if (x38_queueTail >= x0_rainSplashes.size())
x38_queueTail = 0;
x0_rainSplashes[x38_queueTail].SetPoint(pos);
x40_queueSize += 1;
x38_queueTail += 1;
}
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void CRainSplashGenerator::GeneratePoints(const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) {
if (!x48_25_raining)
return;
if (x20_generateTimer > x24_generateInterval) {
for (u32 i = 0; i < x44_genRate; ++i) {
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if (x40_queueSize >= x0_rainSplashes.size())
break;
x34_curPoint = GetNextBestPt(x34_curPoint, vn, x10_random, x2c_minZ);
AddPoint(x14_scale * vn[x34_curPoint].first);
}
x20_generateTimer = 0.f;
}
}
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} // namespace urde