metaforce/Runtime/Camera/CCameraManager.cpp

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#include "CCameraManager.hpp"
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#include "CCameraShakeData.hpp"
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#include "CFirstPersonCamera.hpp"
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#include "CStateManager.hpp"
#include "World/CScriptWater.hpp"
#include "World/CPlayer.hpp"
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#include "GameGlobalObjects.hpp"
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#include "TCastTo.hpp"
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#include "CCinematicCamera.hpp"
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#include "CBallCamera.hpp"
#include "CInterpolationCamera.hpp"
#include "World/CScriptCameraHint.hpp"
#include "CPathCamera.hpp"
#include "World/CScriptSpindleCamera.hpp"
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#include "World/CExplosion.hpp"
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namespace urde {
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float CCameraManager::sAspect = 1.42f;
float CCameraManager::sFarPlane = 750.f;
float CCameraManager::sNearPlane = 0.2f;
float CCameraManager::sFirstPersonFOV = 55.f;
float CCameraManager::sThirdPersonFOV = 60.f;
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CCameraManager::CCameraManager(TUniqueId curCameraId) : x0_curCameraId(curCameraId) {
CSfxManager::AddListener(CSfxManager::ESfxChannels::Game, zeus::skZero3f, zeus::skZero3f,
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{1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}, 50.f, 50.f, 1000.f, 1, 1.f);
sFirstPersonFOV = g_tweakGame->GetFirstPersonFOV();
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}
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bool CCameraManager::IsInFirstPersonCamera() const { return x7c_fpCamera->GetUniqueId() == x0_curCameraId; }
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zeus::CVector3f CCameraManager::GetGlobalCameraTranslation(const CStateManager& stateMgr) const {
const CGameCamera* camera = GetCurrentCamera(stateMgr);
return camera->GetTransform().rotate(x30_shakeOffset);
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}
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zeus::CTransform CCameraManager::GetCurrentCameraTransform(const CStateManager& stateMgr) const {
const CGameCamera* camera = GetCurrentCamera(stateMgr);
return camera->GetTransform() * zeus::CTransform::Translate(x30_shakeOffset);
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}
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void CCameraManager::RemoveCameraShaker(int id) {
for (auto it = x14_shakers.begin(); it != x14_shakers.end(); ++it)
if (it->xbc_shakerId == id) {
x14_shakers.erase(it);
break;
}
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}
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int CCameraManager::AddCameraShaker(const CCameraShakeData& data, bool sfx) {
x14_shakers.emplace_back(data);
x14_shakers.back().xbc_shakerId = ++x2c_lastShakeId;
if (!xa0_24_pendingRumble) {
xa0_24_pendingRumble = true;
x90_rumbleCooldown = 0.5f;
}
if (sfx && data.x0_duration > 0.f) {
float vol = zeus::clamp(100.f, std::max(data.GetMaxAMComponent(), data.GetMaxFMComponent()) * 9.f + 100.f, 127.f);
CSfxHandle sfxHandle;
if (data.xc0_flags & 0x1)
sfxHandle = CSfxManager::AddEmitter(SFXamb_x_rumble_lp_00, data.xc4_sfxPos, zeus::skZero3f, vol / 127.f,
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false, false, 0x7f, kInvalidAreaId);
else
sfxHandle = CSfxManager::SfxStart(SFXamb_x_rumble_lp_00, vol / 127.f, 0.f, false, 0x7f, false, kInvalidAreaId);
sfxHandle->SetTimeRemaining(data.x0_duration);
}
return x2c_lastShakeId;
}
void CCameraManager::EnterCinematic(CStateManager& mgr) {
mgr.GetPlayer().GetPlayerGun()->CancelFiring(mgr);
mgr.GetPlayer().UnFreeze(mgr);
for (CEntity* ent : mgr.GetAllObjectList()) {
if (TCastToPtr<CExplosion> explo = ent) {
mgr.FreeScriptObject(explo->GetUniqueId());
} else if (TCastToPtr<CWeapon> weap = ent) {
if (weap->GetActive()) {
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if (False(weap->GetAttribField() & EProjectileAttrib::KeepInCinematic)) {
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if (TCastToConstPtr<CAi>(mgr.GetObjectById(weap->GetOwnerId())) ||
TCastToConstPtr<CPlayer>(mgr.GetObjectById(weap->GetOwnerId())))
mgr.FreeScriptObject(weap->GetUniqueId());
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}
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}
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}
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}
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}
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void CCameraManager::AddCinemaCamera(TUniqueId id, CStateManager& stateMgr) {
if (x4_cineCameras.empty())
EnterCinematic(stateMgr);
RemoveCinemaCamera(id, stateMgr);
x4_cineCameras.push_back(id);
if (TCastToPtr<CCinematicCamera> cam = stateMgr.ObjectById(id)) {
if (cam->GetFlags() & 0x4) // into player eye
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{
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float time = 4.f;
float delayTime = cam->GetDuration() - 4.f;
if (delayTime < 0.f) {
delayTime = 0.f;
time = cam->GetDuration();
}
cam->SetFovInterpolation(cam->GetFov(), 55.f, time, delayTime);
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}
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}
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}
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void CCameraManager::SetInsideFluid(bool val, TUniqueId fluidId) {
if (val) {
++x74_fluidCounter;
x78_fluidId = fluidId;
} else
--x74_fluidCounter;
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}
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void CCameraManager::Update(float dt, CStateManager& stateMgr) {
UpdateCameraHints(dt, stateMgr);
ThinkCameras(dt, stateMgr);
UpdateListener(stateMgr);
UpdateRumble(dt, stateMgr);
UpdateFog(dt, stateMgr);
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}
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CGameCamera* CCameraManager::GetCurrentCamera(CStateManager& stateMgr) const {
CObjectList* camList = stateMgr.ObjectListById(EGameObjectList::GameCamera);
return static_cast<CGameCamera*>(camList->GetObjectById(GetCurrentCameraId()));
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}
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const CGameCamera* CCameraManager::GetCurrentCamera(const CStateManager& stateMgr) const {
const CObjectList* camList = stateMgr.GetObjectListById(EGameObjectList::GameCamera);
return static_cast<const CGameCamera*>(camList->GetObjectById(GetCurrentCameraId()));
}
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void CCameraManager::CreateStandardCameras(CStateManager& stateMgr) {
TUniqueId fpId = stateMgr.AllocateUniqueId();
x7c_fpCamera =
new CFirstPersonCamera(fpId, zeus::CTransform(), stateMgr.Player()->GetUniqueId(),
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g_tweakPlayer->GetOrbitCameraSpeed(), sFirstPersonFOV, sNearPlane, sFarPlane, sAspect);
stateMgr.AddObject(x7c_fpCamera);
stateMgr.Player()->SetCameraState(CPlayer::EPlayerCameraState::FirstPerson, stateMgr);
SetCurrentCameraId(fpId, stateMgr);
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x80_ballCamera = new CBallCamera(stateMgr.AllocateUniqueId(), stateMgr.Player()->GetUniqueId(),
zeus::CTransform(), sThirdPersonFOV, sNearPlane, sFarPlane, sAspect);
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stateMgr.AddObject(x80_ballCamera);
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x88_interpCamera = new CInterpolationCamera(stateMgr.AllocateUniqueId(), zeus::CTransform());
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stateMgr.AddObject(x88_interpCamera);
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}
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void CCameraManager::SkipCinematic(CStateManager& stateMgr) {
TUniqueId camId = GetCurrentCameraId();
CCinematicCamera* ent = static_cast<CCinematicCamera*>(stateMgr.ObjectById(camId));
while (ent) {
ent->SetActive(false);
ent->WasDeactivated(stateMgr);
ent = TCastToPtr<CCinematicCamera>(GetCurrentCamera(stateMgr)).GetPtr();
}
stateMgr.GetPlayer().UpdateCinematicState(stateMgr);
x7c_fpCamera->SkipCinematic();
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}
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void CCameraManager::SetPathCamera(TUniqueId id, CStateManager& mgr) {
xa4_pathCamId = id;
if (TCastToPtr<CPathCamera> cam = mgr.ObjectById(id)) {
cam->Reset(GetCurrentCameraTransform(mgr), mgr);
x80_ballCamera->TeleportCamera(cam->GetTransform(), mgr);
}
}
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void CCameraManager::SetSpindleCamera(TUniqueId id, CStateManager& mgr) {
xa2_spindleCamId = id;
if (TCastToPtr<CScriptSpindleCamera> cam = mgr.ObjectById(id)) {
cam->Reset(GetCurrentCameraTransform(mgr), mgr);
x80_ballCamera->TeleportCamera(cam->GetTransform(), mgr);
}
}
void CCameraManager::InterpolateToBallCamera(const zeus::CTransform& xf, TUniqueId camId,
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const zeus::CVector3f& lookPos, float maxTime, float positionSpeed,
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float rotationSpeed, bool sinusoidal, CStateManager& mgr) {
if (!IsInFirstPersonCamera()) {
x88_interpCamera->SetInterpolation(xf, lookPos, maxTime, positionSpeed, rotationSpeed, camId, sinusoidal, mgr);
if (!ShouldBypassInterpolation())
SetCurrentCameraId(x88_interpCamera->GetUniqueId(), mgr);
}
}
void CCameraManager::RestoreHintlessCamera(CStateManager& mgr) {
TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(xa6_camHintId);
zeus::CTransform ballCamXf = x80_ballCamera->GetTransform();
xa6_camHintId = kInvalidUniqueId;
xa8_hintPriority = 1000;
if (hint) {
zeus::CVector3f camToPlayerFlat = mgr.GetPlayer().GetTranslation() - ballCamXf.origin;
camToPlayerFlat.z() = 0.f;
if (camToPlayerFlat.canBeNormalized())
camToPlayerFlat.normalize();
else
camToPlayerFlat = mgr.GetPlayer().GetMoveDir();
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x80_ballCamera->ResetToTweaks(mgr);
x80_ballCamera->UpdateLookAtPosition(0.f, mgr);
if (!mgr.GetPlayer().IsMorphBallTransitioning() &&
hint->GetHint().GetBehaviourType() != CBallCamera::EBallCameraBehaviour::Default) {
if ((hint->GetHint().GetOverrideFlags() & 0x1000) != 0) {
x80_ballCamera->SetClampVelRange(hint->GetHint().GetClampVelRange());
x80_ballCamera->SetClampVelTimer(hint->GetHint().GetClampVelTime());
} else {
x80_ballCamera->TeleportCamera(x80_ballCamera->UpdateLookDirection(camToPlayerFlat, mgr), mgr);
InterpolateToBallCamera(ballCamXf, x80_ballCamera->GetUniqueId(), x80_ballCamera->GetLookPos(),
hint->GetHint().GetClampVelTime(), hint->GetHint().GetClampVelRange(),
hint->GetHint().GetClampRotRange(), (hint->GetHint().GetOverrideFlags() & 0x800) != 0,
mgr);
}
}
}
}
void CCameraManager::SkipBallCameraCinematic(CStateManager& mgr) {
if (IsInCinematicCamera()) {
x80_ballCamera->TeleportCamera(GetLastCineCamera(mgr)->GetTransform(), mgr);
x80_ballCamera->SetFovInterpolation(GetLastCineCamera(mgr)->GetFov(), x80_ballCamera->GetFov(), 1.f, 0.f);
SkipCinematic(mgr);
SetCurrentCameraId(x80_ballCamera->GetUniqueId(), mgr);
}
}
void CCameraManager::ApplyCameraHint(const CScriptCameraHint& hint, CStateManager& mgr) {
if (x80_ballCamera->GetState() == CBallCamera::EBallCameraState::ToBall) {
x80_ballCamera->SetState(CBallCamera::EBallCameraState::Default, mgr);
mgr.GetPlayer().SetCameraState(CPlayer::EPlayerCameraState::Ball, mgr);
}
TCastToPtr<CScriptCameraHint> oldHint = mgr.ObjectById(xa6_camHintId);
xa6_camHintId = hint.GetUniqueId();
xa8_hintPriority = hint.GetPriority();
zeus::CTransform camXf = GetCurrentCameraTransform(mgr);
x80_ballCamera->ApplyCameraHint(mgr);
if ((hint.GetHint().GetOverrideFlags() & 0x20) != 0)
x80_ballCamera->ResetPosition(mgr);
switch (hint.GetHint().GetBehaviourType()) {
case CBallCamera::EBallCameraBehaviour::PathCameraDesiredPos:
case CBallCamera::EBallCameraBehaviour::PathCamera:
SetPathCamera(hint.GetDelegatedCamera(), mgr);
break;
case CBallCamera::EBallCameraBehaviour::SpindleCamera:
SetSpindleCamera(hint.GetDelegatedCamera(), mgr);
break;
default:
SetPathCamera(kInvalidUniqueId, mgr);
SetSpindleCamera(kInvalidUniqueId, mgr);
break;
}
if ((hint.GetHint().GetOverrideFlags() & 0x2000) != 0)
SkipBallCameraCinematic(mgr);
x80_ballCamera->UpdateLookAtPosition(0.f, mgr);
if ((hint.GetHint().GetOverrideFlags() & 0x20) == 0 &&
(hint.GetHint().GetBehaviourType() != CBallCamera::EBallCameraBehaviour::Default ||
(oldHint && oldHint->GetHint().GetBehaviourType() != CBallCamera::EBallCameraBehaviour::Default))) {
InterpolateToBallCamera(camXf, x80_ballCamera->GetUniqueId(), x80_ballCamera->GetLookPos(),
hint.GetHint().GetInterpolateTime(), hint.GetHint().GetClampVelRange(),
hint.GetHint().GetClampRotRange(), (hint.GetHint().GetOverrideFlags() & 0x400) != 0, mgr);
}
}
void CCameraManager::UpdateCameraHints(float, CStateManager& mgr) {
bool invalidHintRemoved = false;
for (auto it = xac_cameraHints.begin(); it != xac_cameraHints.end();) {
if (!TCastToPtr<CScriptCameraHint>(mgr.ObjectById(it->second))) {
invalidHintRemoved = true;
it = xac_cameraHints.erase(it);
continue;
}
++it;
}
bool inactiveHintRemoved = false;
for (TUniqueId id : x2b0_inactiveCameraHints) {
if (TCastToConstPtr<CScriptCameraHint> hint = mgr.GetObjectById(id)) {
if (hint->GetHelperCount() == 0 || hint->GetInactive()) {
for (auto it = xac_cameraHints.begin(); it != xac_cameraHints.end(); ++it) {
if (it->second == id) {
xac_cameraHints.erase(it);
if (xa6_camHintId == id) {
inactiveHintRemoved = true;
SetPathCamera(kInvalidUniqueId, mgr);
SetSpindleCamera(kInvalidUniqueId, mgr);
}
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break;
}
}
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}
}
}
x2b0_inactiveCameraHints.clear();
bool activeHintAdded = false;
for (TUniqueId id : x334_activeCameraHints) {
if (TCastToConstPtr<CScriptCameraHint> hint = mgr.GetObjectById(id)) {
bool activeHintPresent = false;
for (auto it = xac_cameraHints.begin(); it != xac_cameraHints.end(); ++it) {
if (it->second == id) {
activeHintPresent = true;
break;
}
}
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if (!activeHintPresent) {
activeHintAdded = true;
xac_cameraHints.emplace_back(hint->GetPriority(), id);
}
}
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}
x334_activeCameraHints.clear();
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if (inactiveHintRemoved || activeHintAdded || invalidHintRemoved) {
std::sort(xac_cameraHints.begin(), xac_cameraHints.end(),
[](const auto& a, const auto& b) { return a.first < b.first; });
zeus::CTransform ballCamXf = x80_ballCamera->GetTransform();
if ((inactiveHintRemoved || invalidHintRemoved) && xac_cameraHints.empty()) {
RestoreHintlessCamera(mgr);
return;
}
bool foundHint = false;
CScriptCameraHint* bestHint = nullptr;
for (auto& h : xac_cameraHints) {
if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(h.second)) {
bestHint = hint.GetPtr();
foundHint = true;
break;
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}
}
if (!foundHint)
RestoreHintlessCamera(mgr);
bool changeHint = false;
if (bestHint && foundHint) {
if ((bestHint->GetHint().GetOverrideFlags() & 0x80) != 0 && xac_cameraHints.size() > 1) {
zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
if ((bestHint->GetHint().GetOverrideFlags() & 0x100) != 0) {
zeus::CVector3f camToBall = ballPos - ballCamXf.origin;
if (camToBall.canBeNormalized())
camToBall.normalize();
else
camToBall = ballCamXf.basis[1];
for (auto it = xac_cameraHints.begin() + 1; it != xac_cameraHints.end(); ++it) {
if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(it->second)) {
if ((hint->GetHint().GetOverrideFlags() & 0x80) != 0 && hint->GetPriority() == bestHint->GetPriority() &&
hint->GetAreaIdAlways() == bestHint->GetAreaIdAlways()) {
zeus::CVector3f hintToBall = ballPos - bestHint->GetTranslation();
if (hintToBall.canBeNormalized())
hintToBall.normalize();
else
hintToBall = bestHint->GetTransform().basis[1];
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float camHintDot = zeus::clamp(-1.f, camToBall.dot(hintToBall), 1.f);
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zeus::CVector3f thisHintToBall = ballPos - hint->GetTranslation();
if (thisHintToBall.canBeNormalized())
thisHintToBall.normalize();
else
thisHintToBall = hint->GetTransform().basis[1];
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float camThisHintDot = zeus::clamp(-1.f, camToBall.dot(thisHintToBall), 1.f);
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if (camThisHintDot > camHintDot)
bestHint = hint.GetPtr();
} else {
break;
}
} else {
break;
}
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}
} else {
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(bestHint->GetFirstHelper())) {
zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
zeus::CVector3f f26 = act->GetTranslation() - ballPos;
zeus::CVector3f ballToHelper = f26;
if (ballToHelper.canBeNormalized())
ballToHelper.normalize();
else
ballToHelper = bestHint->GetTransform().basis[1];
for (auto it = xac_cameraHints.begin() + 1; it != xac_cameraHints.end(); ++it) {
if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(it->second)) {
if ((hint->GetHint().GetOverrideFlags() & 0x80) != 0 &&
hint->GetPriority() == bestHint->GetPriority() &&
hint->GetAreaIdAlways() == bestHint->GetAreaIdAlways()) {
zeus::CVector3f hintToHelper = act->GetTranslation() - bestHint->GetTranslation();
if (hintToHelper.canBeNormalized())
hintToHelper.normalize();
else
hintToHelper = bestHint->GetTransform().basis[1];
float ballHintDot = zeus::clamp(-1.f, ballToHelper.dot(hintToHelper), 1.f);
zeus::CVector3f thisBallToHelper = f26;
if (thisBallToHelper.canBeNormalized())
thisBallToHelper.normalize();
else
thisBallToHelper = hint->GetTransform().basis[1];
zeus::CVector3f thisHintToHelper = act->GetTranslation() - hint->GetTranslation();
if (thisHintToHelper.canBeNormalized())
thisHintToHelper.normalize();
else
thisHintToHelper = hint->GetTransform().basis[1];
float thisBallHintDot = zeus::clamp(-1.f, thisBallToHelper.dot(thisHintToHelper), 1.f);
if (thisBallHintDot > ballHintDot)
bestHint = hint.GetPtr();
} else {
break;
}
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} else {
break;
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}
}
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}
}
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if (bestHint->GetUniqueId() != xa6_camHintId)
changeHint = true;
} else if (xa6_camHintId != bestHint->GetUniqueId()) {
if (bestHint->GetHint().GetBehaviourType() == CBallCamera::EBallCameraBehaviour::HintInitializePosition) {
if ((bestHint->GetHint().GetOverrideFlags() & 0x20) != 0) {
x80_ballCamera->TeleportCamera(zeus::lookAt(bestHint->GetTranslation(), x80_ballCamera->GetLookPos()), mgr);
}
DeleteCameraHint(bestHint->GetUniqueId(), mgr);
if ((bestHint->GetHint().GetOverrideFlags() & 0x2000) != 0)
SkipBallCameraCinematic(mgr);
changeHint = false;
} else {
changeHint = true;
}
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}
if (changeHint)
ApplyCameraHint(*bestHint, mgr);
}
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}
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}
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void CCameraManager::ThinkCameras(float dt, CStateManager& mgr) {
CGameCameraList gcList = mgr.GetCameraObjectList();
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for (CEntity* ent : gcList) {
if (TCastToPtr<CGameCamera> gc = ent) {
gc->Think(dt, mgr);
gc->UpdatePerspective(dt);
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}
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}
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if (IsInCinematicCamera())
return;
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TUniqueId camId = GetLastCameraId();
if (const CGameCamera* cam = TCastToConstPtr<CGameCamera>(mgr.GetObjectById(camId)))
x3bc_curFov = cam->GetFov();
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}
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void CCameraManager::UpdateFog(float dt, CStateManager& mgr) {
if (x98_fogDensitySpeed != 0.f) {
x94_fogDensityFactor += dt * x98_fogDensitySpeed;
if ((x98_fogDensitySpeed > 0.f) ? x94_fogDensityFactor > x9c_fogDensityFactorTarget
: x94_fogDensityFactor < x9c_fogDensityFactorTarget) {
x94_fogDensityFactor = x9c_fogDensityFactorTarget;
x98_fogDensitySpeed = 0.f;
}
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}
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if (x74_fluidCounter) {
if (TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(x78_fluidId)) {
zeus::CVector2f zRange(GetCurrentCamera(mgr)->GetNearClipDistance(), CalculateFogDensity(mgr, water.GetPtr()));
x3c_fog.SetFogExplicit(ERglFogMode::PerspExp, water->GetInsideFogColor(), zRange);
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal)
mgr.GetCameraFilterPass(4).DisableFilter(0.f);
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else
mgr.GetCameraFilterPass(4).SetFilter(EFilterType::Multiply, EFilterShape::Fullscreen, 0.f,
water->GetInsideFogColor(), {});
}
xa0_26_inWater = true;
} else if (xa0_26_inWater) {
mgr.GetCameraManager()->x3c_fog.DisableFog();
mgr.GetCameraFilterPass(4).DisableFilter(0.f);
xa0_26_inWater = false;
}
x3c_fog.Update(dt);
}
void CCameraManager::UpdateRumble(float dt, CStateManager& mgr) {
x30_shakeOffset = zeus::skZero3f;
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for (auto it = x14_shakers.begin(); it != x14_shakers.end();) {
CCameraShakeData& shaker = *it;
shaker.Update(dt, mgr);
if (shaker.x4_curTime >= shaker.x0_duration) {
it = x14_shakers.erase(it);
continue;
}
x30_shakeOffset += shaker.GetPoint();
++it;
}
if (!x14_shakers.empty() && !xa0_25_rumbling && xa0_24_pendingRumble) {
mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::CameraShake, 1.f, ERumblePriority::Two);
xa0_25_rumbling = true;
}
if (x90_rumbleCooldown > 0.f) {
x90_rumbleCooldown -= dt;
} else if (xa0_25_rumbling) {
xa0_24_pendingRumble = false;
xa0_25_rumbling = false;
}
if (mgr.GetPlayer().GetCameraState() != CPlayer::EPlayerCameraState::FirstPerson && !IsInCinematicCamera())
x30_shakeOffset = zeus::skZero3f;
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}
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void CCameraManager::UpdateListener(CStateManager& mgr) {
const zeus::CTransform xf = GetCurrentCameraTransform(mgr);
CSfxManager::UpdateListener(xf.origin, zeus::skZero3f, xf.frontVector(), xf.upVector(), 1.f);
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}
float CCameraManager::CalculateFogDensity(CStateManager& mgr, const CScriptWater* water) const {
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float distanceFactor = 1.f - water->GetFluidPlane().GetAlpha();
float distance = 0;
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit))
distance =
g_tweakGame->GetGravityWaterFogDistanceRange() * distanceFactor + g_tweakGame->GetGravityWaterFogDistanceBase();
else
distance = g_tweakGame->GetWaterFogDistanceRange() * distanceFactor + g_tweakGame->GetWaterFogDistanceBase();
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return distance * x94_fogDensityFactor;
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}
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void CCameraManager::ResetCameras(CStateManager& mgr) {
zeus::CTransform xf = mgr.GetPlayer().CreateTransformFromMovementDirection();
xf.origin = mgr.GetPlayer().GetEyePosition();
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for (CEntity* ent : mgr.GetCameraObjectList()) {
TCastToPtr<CGameCamera> camObj(ent);
camObj->Reset(xf, mgr);
}
}
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void CCameraManager::SetSpecialCameras(CFirstPersonCamera& fp, CBallCamera& ball) {
x7c_fpCamera = &fp;
x80_ballCamera = &ball;
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}
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void CCameraManager::ProcessInput(const CFinalInput& input, CStateManager& stateMgr) {
for (CEntity* ent : stateMgr.GetCameraObjectList()) {
if (ent == nullptr)
continue;
auto& cam = static_cast<CGameCamera&>(*ent);
if (input.ControllerIdx() != cam.x16c_controllerIdx)
continue;
cam.ProcessInput(input, stateMgr);
}
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}
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void CCameraManager::RenderCameras(const CStateManager& mgr) {
for (CEntity* cam : mgr.GetCameraObjectList())
static_cast<CGameCamera*>(cam)->Render(mgr);
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}
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void CCameraManager::SetupBallCamera(CStateManager& mgr) {
if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(xa6_camHintId)) {
if (hint->GetHint().GetBehaviourType() == CBallCamera::EBallCameraBehaviour::HintInitializePosition) {
if ((hint->GetHint().GetOverrideFlags() & 0x20) != 0)
x80_ballCamera->TeleportCamera(hint->GetTransform(), mgr);
AddInactiveCameraHint(xa6_camHintId, mgr);
} else {
ApplyCameraHint(*hint, mgr);
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}
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}
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}
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void CCameraManager::SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId) {
if (x88_interpCamera->GetActive()) {
x88_interpCamera->SetActive(false);
x80_ballCamera->SkipFovInterpolation();
if (!ShouldBypassInterpolation())
SetCurrentCameraId(newCamId, mgr);
}
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}
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float CCameraManager::GetCameraBobMagnitude() const {
return 1.f - zeus::clamp(
-1.f,
std::fabs(zeus::clamp(-1.f, x7c_fpCamera->GetTransform().basis[1].dot(zeus::skUp), 1.f)) /
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std::cos(2.f * M_PIF / 12.f),
1.f);
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}
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bool CCameraManager::HasBallCameraInitialPositionHint(CStateManager& mgr) const {
if (HasCameraHint(mgr)) {
switch (mgr.GetCameraManager()->GetCameraHint(mgr)->GetHint().GetBehaviourType()) {
case CBallCamera::EBallCameraBehaviour::HintBallToCam:
case CBallCamera::EBallCameraBehaviour::HintFixedPosition:
case CBallCamera::EBallCameraBehaviour::HintFixedTransform:
case CBallCamera::EBallCameraBehaviour::PathCamera:
case CBallCamera::EBallCameraBehaviour::SpindleCamera:
return true;
default:
return false;
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}
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}
return false;
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}
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void CCameraManager::RemoveCinemaCamera(TUniqueId uid, CStateManager& mgr) {
auto search = std::find(x4_cineCameras.begin(), x4_cineCameras.end(), uid);
if (search != x4_cineCameras.end())
x4_cineCameras.erase(search);
}
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void CCameraManager::DeleteCameraHint(TUniqueId id, CStateManager& mgr) {
if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(id)) {
auto search = std::find_if(x2b0_inactiveCameraHints.begin(), x2b0_inactiveCameraHints.end(),
[id](TUniqueId tid) { return tid == id; });
if (search == x2b0_inactiveCameraHints.end()) {
hint->ClearIdList();
hint->SetInactive(true);
if (x2b0_inactiveCameraHints.size() != 64)
x2b0_inactiveCameraHints.push_back(id);
}
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}
}
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void CCameraManager::AddInactiveCameraHint(TUniqueId id, CStateManager& mgr) {
if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(id)) {
auto search = std::find_if(x2b0_inactiveCameraHints.begin(), x2b0_inactiveCameraHints.end(),
[id](TUniqueId tid) { return tid == id; });
if (search == x2b0_inactiveCameraHints.end() && x2b0_inactiveCameraHints.size() != 64)
x2b0_inactiveCameraHints.push_back(id);
}
}
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void CCameraManager::AddActiveCameraHint(TUniqueId id, CStateManager& mgr) {
if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(id)) {
auto search = std::find_if(x334_activeCameraHints.begin(), x334_activeCameraHints.end(),
[id](TUniqueId tid) { return tid == id; });
if (search == x334_activeCameraHints.end() && xac_cameraHints.size() != 64 && x334_activeCameraHints.size() != 64)
x334_activeCameraHints.push_back(id);
}
}
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TUniqueId CCameraManager::GetLastCineCameraId() const {
if (x4_cineCameras.empty())
return kInvalidUniqueId;
return x4_cineCameras.back();
}
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const CCinematicCamera* CCameraManager::GetLastCineCamera(CStateManager& mgr) const {
return static_cast<const CCinematicCamera*>(mgr.GetObjectById(GetLastCineCameraId()));
}
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const CScriptCameraHint* CCameraManager::GetCameraHint(CStateManager& mgr) const {
return TCastToConstPtr<CScriptCameraHint>(mgr.GetObjectById(xa6_camHintId)).GetPtr();
}
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bool CCameraManager::HasCameraHint(CStateManager& mgr) const {
if (xac_cameraHints.empty() || xa6_camHintId == kInvalidUniqueId)
return false;
return mgr.GetObjectById(xa6_camHintId) != nullptr;
}
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bool CCameraManager::IsInterpolationCameraActive() const { return x88_interpCamera->GetActive(); }
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void CCameraManager::SetFogDensity(float fogDensityTarget, float fogDensitySpeed) {
x9c_fogDensityFactorTarget = fogDensityTarget;
x98_fogDensitySpeed = (x9c_fogDensityFactorTarget >= x94_fogDensityFactor ? fogDensitySpeed : -fogDensitySpeed);
}
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} // namespace urde