metaforce/Runtime/Character/CMetaAnimRandom.hpp

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#pragma once
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#include <memory>
#include <utility>
#include <vector>
#include "Runtime/IOStreams.hpp"
#include "Runtime/Character/IMetaAnim.hpp"
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namespace urde {
class CMetaAnimRandom : public IMetaAnim {
using RandomData = std::vector<std::pair<std::shared_ptr<IMetaAnim>, u32>>;
RandomData x4_randomData;
static RandomData CreateRandomData(CInputStream& in);
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public:
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CMetaAnimRandom(CInputStream& in);
EMetaAnimType GetType() const override { return EMetaAnimType::Random; }
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void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
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std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const override;
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};
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} // namespace urde