2016-08-15 01:19:04 +00:00
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#include "CEnvFxManager.hpp"
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2016-10-02 03:06:20 +00:00
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#include "Graphics/CTexture.hpp"
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2016-08-15 01:19:04 +00:00
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namespace urde
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{
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2016-10-02 03:06:20 +00:00
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CEnvFxManager::CEnvFxManager()
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{
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}
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2017-03-24 05:30:16 +00:00
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void CEnvFxManager::Update(float, const CStateManager&)
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{
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}
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2017-03-06 06:33:51 +00:00
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void CEnvFxManager::Render(const CStateManager& mgr)
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{
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}
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2016-08-15 01:19:04 +00:00
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void CEnvFxManager::AsyncLoadResources(CStateManager& mgr)
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{
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}
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2016-10-02 03:06:20 +00:00
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void CEnvFxManager::SetFxDensity(s32 val, float density)
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{
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x34_fxDensity = density;
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x38_ = val;
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}
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2017-03-31 19:51:40 +00:00
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void CEnvFxManager::AreaLoaded()
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{
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for (CEnvFxManagerGrid& grid : x50_grids)
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grid.x0_24_ = true;
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}
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2018-05-20 06:14:57 +00:00
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void CEnvFxManager::Cleanup()
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{
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xb68_envRainSplashId = kInvalidUniqueId;
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xb6a_ = false;
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xb6c_ = 0;
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xb70_ = 0;
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}
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2016-08-15 01:19:04 +00:00
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}
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