metaforce/Runtime/World/CEnvFxManager.cpp

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#include "CEnvFxManager.hpp"
#include "Graphics/CTexture.hpp"
namespace urde
{
CEnvFxManager::CEnvFxManager()
{
}
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void CEnvFxManager::Update(float, const CStateManager&)
{
}
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void CEnvFxManager::Render(const CStateManager& mgr)
{
}
void CEnvFxManager::AsyncLoadResources(CStateManager& mgr)
{
}
void CEnvFxManager::SetFxDensity(s32 val, float density)
{
x34_fxDensity = density;
x38_ = val;
}
void CEnvFxManager::AreaLoaded()
{
for (CEnvFxManagerGrid& grid : x50_grids)
grid.x0_24_ = true;
}
void CEnvFxManager::Cleanup()
{
xb68_envRainSplashId = kInvalidUniqueId;
xb6a_ = false;
xb6c_ = 0;
xb70_ = 0;
}
}