2016-04-13 06:07:23 +00:00
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#ifndef __URDE_COBJECTLIST_HPP__
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#define __URDE_COBJECTLIST_HPP__
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2015-08-19 05:48:57 +00:00
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2016-04-16 23:48:29 +00:00
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#include "World/CEntity.hpp"
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2015-08-19 05:48:57 +00:00
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#include "RetroTypes.hpp"
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2016-03-04 23:04:53 +00:00
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namespace urde
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{
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2015-11-21 01:16:07 +00:00
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enum class EGameObjectList
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{
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Invalid = -1,
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All,
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Actor,
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PhysicsActor,
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GameCamera,
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GameLight,
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ListeningAi,
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AiWaypoint,
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PlatformAndDoor,
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2015-08-19 05:48:57 +00:00
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};
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class CObjectList
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{
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friend class CGameArea;
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2015-08-19 05:48:57 +00:00
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struct SObjectListEntry
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{
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CEntity* entity = nullptr;
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TUniqueId next = -1;
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2016-08-14 21:11:44 +00:00
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TUniqueId prev = -1;
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};
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SObjectListEntry m_list[1024];
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EGameObjectList m_listEnum;
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TUniqueId m_firstId = -1;
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u16 m_count = 0;
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int m_areaIdx = 0;
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public:
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CObjectList(EGameObjectList listEnum);
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2016-04-16 21:49:47 +00:00
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void AddObject(CEntity& entity);
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void RemoveObject(TUniqueId uid);
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const CEntity* GetObjectById(TUniqueId uid) const;
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CEntity* GetObjectById(TUniqueId uid);
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TUniqueId GetFirstObjectIndex() const { return m_firstId; }
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TUniqueId GetNextObjectIndex(TUniqueId prev) const { return m_list[prev].next; }
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virtual bool IsQualified();
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};
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}
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2016-04-13 06:07:23 +00:00
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#endif // __URDE_COBJECTLIST_HPP__
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