metaforce/Runtime/CSortedLists.hpp

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#pragma once
#include <array>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Collision/CMaterialFilter.hpp"
#include <zeus/CAABox.hpp>
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namespace urde {
enum class ESortedList { MinX, MinY, MinZ, MaxX, MaxY, MaxZ };
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struct SSortedList {
std::array<s16, 1024> x0_ids;
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u32 x800_size = 0;
void Reset() { x0_ids.fill(-1); }
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SSortedList() { Reset(); }
};
class CActor;
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class CSortedListManager {
struct SNode {
const CActor* x0_actor = nullptr;
zeus::CAABox x4_box = zeus::skNullBox;
std::array<s16, 6> x1c_selfIdxs{-1, -1, -1, -1, -1, -1};
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s16 x28_next = -1;
bool x2a_populated = false;
SNode() = default;
SNode(const CActor* act, const zeus::CAABox& aabb) : x0_actor(act), x4_box(aabb), x2a_populated(true) {}
};
std::array<SNode, 1024> x0_nodes;
std::array<SSortedList, 6> xb000_sortedLists;
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void Reset();
void AddToLinkedList(s16 a, s16& b, s16& c);
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void RemoveFromList(ESortedList, s16);
void MoveInList(ESortedList, s16);
void InsertInList(ESortedList, SNode& node);
s16 FindInListUpper(ESortedList, float) const;
s16 FindInListLower(ESortedList, float) const;
s16 ConstructIntersectionArray(const zeus::CAABox&);
s16 CalculateIntersections(ESortedList, ESortedList, s16, s16, s16, s16, ESortedList, ESortedList, ESortedList,
ESortedList, const zeus::CAABox&);
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public:
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CSortedListManager();
void BuildNearList(rstl::reserved_vector<TUniqueId, 1024>&, const zeus::CVector3f&, const zeus::CVector3f&, float,
const CMaterialFilter&, const CActor*) const;
void BuildNearList(rstl::reserved_vector<TUniqueId, 1024>&, const CActor&, const zeus::CAABox&) const;
void BuildNearList(rstl::reserved_vector<TUniqueId, 1024>&, const zeus::CAABox&, const CMaterialFilter&,
const CActor*) const;
void Remove(const CActor*);
void Move(const CActor* act, const zeus::CAABox& aabb);
void Insert(const CActor* act, const zeus::CAABox& aabb);
bool ActorInLists(const CActor* act) const;
};
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} // namespace urde