metaforce/Runtime/Collision/CCollisionInfo.hpp

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#pragma once
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Collision/CMaterialList.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CMatrix3f.hpp>
#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CCollisionInfo {
friend class CCollisionInfoList;
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zeus::CVector3f x0_point;
zeus::CVector3f xc_extentX;
zeus::CVector3f x18_extentY;
zeus::CVector3f x24_extentZ;
bool x30_valid = false;
bool x31_hasExtents = false;
CMaterialList x38_materialLeft;
CMaterialList x40_materialRight;
zeus::CVector3f x48_normalLeft;
zeus::CVector3f x54_normalRight;
public:
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CCollisionInfo() = default;
CCollisionInfo(const zeus::CVector3f& point, const CMaterialList& list1, const CMaterialList& list2,
const zeus::CVector3f& normalLeft, const zeus::CVector3f& normalRight)
: x0_point(point)
, x30_valid(true)
, x31_hasExtents(false)
, x38_materialLeft(list2)
, x40_materialRight(list1)
, x48_normalLeft(normalLeft)
, x54_normalRight(normalRight) {}
CCollisionInfo(const zeus::CVector3f& point, const CMaterialList& list1, const CMaterialList& list2,
const zeus::CVector3f& normal)
: x0_point(point)
, x30_valid(true)
, x31_hasExtents(false)
, x38_materialLeft(list2)
, x40_materialRight(list1)
, x48_normalLeft(normal)
, x54_normalRight(-normal) {}
CCollisionInfo(const zeus::CAABox& aabox, const CMaterialList& list1, const CMaterialList& list2,
const zeus::CVector3f& normalLeft, const zeus::CVector3f& normalRight)
: x0_point(aabox.min)
, xc_extentX(aabox.max.x() - aabox.min.x(), 0.f, 0.f)
, x18_extentY(0.f, aabox.max.y() - aabox.min.y(), 0.f)
, x24_extentZ(0.f, 0.f, aabox.max.z() - aabox.min.z())
, x30_valid(true)
, x31_hasExtents(true)
, x38_materialLeft(list2)
, x40_materialRight(list1)
, x48_normalLeft(normalLeft)
, x54_normalRight(normalRight) {}
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CCollisionInfo GetSwapped() const;
bool IsValid() const { return x30_valid; }
const CMaterialList& GetMaterialLeft() const { return x38_materialLeft; }
const CMaterialList& GetMaterialRight() const { return x40_materialRight; }
zeus::CVector3f GetExtreme() const;
void Swap();
const zeus::CVector3f& GetNormalLeft() const { return x48_normalLeft; }
const zeus::CVector3f& GetNormalRight() const { return x54_normalRight; }
const zeus::CVector3f& GetPoint() const { return x0_point; }
};
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} // namespace metaforce