mirror of https://github.com/AxioDL/metaforce.git
139 lines
2.8 KiB
C++
139 lines
2.8 KiB
C++
#include "CModelData.hpp"
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#include "CAnimData.hpp"
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namespace urde
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{
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CModelData::CModelData() {}
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CModelData::CModelData(const CStaticRes& res)
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{
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}
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CModelData::CModelData(const CAnimRes& res)
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{
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}
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zeus::CVector3f CModelData::GetAdvancementDeltas(const CCharAnimTime& a,
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const CCharAnimTime& b) const
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{
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}
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void CModelData::Render(const CStateManager& stateMgr, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const
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{
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}
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void CModelData::GetRenderingModel(const CStateManager& stateMgr)
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{
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}
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void CModelData::PickAnimatedModel(EWhichModel) const
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{
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}
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void CModelData::PickStaticModel(EWhichModel) const
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{
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}
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void CModelData::SetXRayModel(const std::pair<TResId, TResId>& modelSkin)
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{
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}
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void CModelData::SetInfraModel(const std::pair<TResId, TResId>& modelSkin)
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{
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}
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bool CModelData::IsDefinitelyOpaque(EWhichModel) const
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{
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}
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bool CModelData::GetIsLoop() const
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{
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}
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float CModelData::GetAnimationDuration(int) const
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{
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}
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void CModelData::EnableLooping(bool)
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{
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}
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void CModelData::AdvanceParticles(const zeus::CTransform& xf, float,
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CStateManager& stateMgr)
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{
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}
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zeus::CAABox CModelData::GetBounds() const
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{
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}
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zeus::CAABox CModelData::GetBounds(const zeus::CTransform& xf) const
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{
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}
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zeus::CTransform CModelData::GetScaledLocatorTransformDynamic(const std::string& name,
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const CCharAnimTime* time) const
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{
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}
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zeus::CTransform CModelData::GetScaledLocatorTransform(const std::string& name) const
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{
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}
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zeus::CTransform CModelData::GetLocatorTransformDynamic(const std::string& name,
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const CCharAnimTime* time) const
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{
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}
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zeus::CTransform CModelData::GetLocatorTransform(const std::string& name) const
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{
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}
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void CModelData::AdvanceAnimationIgnoreParticles(float dt, CRandom16&, bool)
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{
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}
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void CModelData::AdvanceAnimation(float dt, CStateManager& stateMgr, bool)
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{
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}
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bool CModelData::IsAnimating() const
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{
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}
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bool CModelData::IsInFrustum(const zeus::CTransform& xf,
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const CFrustumPlanes& frustum) const
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{
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}
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void CModelData::RenderParticles(const CFrustumPlanes& frustum) const
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{
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}
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void CModelData::Touch(EWhichModel, int) const
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{
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}
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void CModelData::Touch(const CStateManager& stateMgr, int) const
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{
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}
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void CModelData::RenderThermal(const zeus::CTransform& xf,
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const zeus::CColor& a, const zeus::CColor& b) const
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{
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}
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void CModelData::RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const
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{
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}
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void CModelData::Render(EWhichModel, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const
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{
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}
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}
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