metaforce/specter/include/Specter/Table.hpp

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#ifndef SPECTER_TABLE_HPP
#define SPECTER_TABLE_HPP
#include "View.hpp"
#include "ScrollView.hpp"
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#include "TextView.hpp"
namespace Specter
{
#define SPECTER_TABLE_MAX_ROWS 128ul
enum class SortDirection
{
None,
Ascending,
Descending
};
struct ITableDataBinding
{
virtual size_t columnCount() const=0;
virtual size_t rowCount() const=0;
virtual const std::string* header(size_t cIdx) const {return nullptr;}
virtual const std::string* cell(size_t cIdx, size_t rIdx) const {return nullptr;}
};
struct ITableStateBinding
{
virtual float columnSplit(size_t cIdx) {return -1.0;}
virtual void setColumnSplit(size_t cIdx, float split) {}
virtual SortDirection sort(size_t cIdx) {return SortDirection::None;}
virtual void setSort(size_t cIdx, SortDirection dir) {}
};
class Table : public View
{
ITableDataBinding* m_data;
ITableStateBinding* m_state;
size_t m_maxColumns;
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size_t m_rows = 0;
size_t m_columns = 0;
struct CellView : public View
{
Table& m_t;
std::unique_ptr<TextView> m_text;
CellView(Table& t, ViewResources& res);
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
std::vector<std::unique_ptr<CellView>> m_headerViews;
std::vector<std::vector<std::unique_ptr<CellView>>> m_cellViews;
bool m_header = false;
ViewChild<std::unique_ptr<ScrollView>> m_scroll;
struct RowsView : public View
{
Table& m_t;
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std::unique_ptr<SolidShaderVert[]> m_verts;
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boo::IGraphicsBufferD* m_vertsBuf = nullptr;
boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
boo::IShaderDataBinding* m_shaderBinding = nullptr;
size_t m_visibleStart = 0;
size_t m_visibleRows = 0;
boo::SWindowRect m_scissorRect;
void _setRowVerts(const boo::SWindowRect& rowsRect, const boo::SWindowRect& scissor);
RowsView(Table& t, ViewResources& res);
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int nominalHeight() const;
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int nominalWidth() const {return m_t.m_scroll.m_view->nominalWidth();}
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
const boo::SWindowRect& scissor);
void draw(boo::IGraphicsCommandQueue* gfxQ);
} m_rowsView;
public:
Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITableStateBinding* state=nullptr, size_t maxColumns=8);
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void setMultiplyColor(const Zeus::CColor& color);
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseMove(const boo::SWindowCoord&);
void mouseEnter(const boo::SWindowCoord&);
void mouseLeave(const boo::SWindowCoord&);
void scroll(const boo::SWindowCoord&, const boo::SScrollDelta&);
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void think();
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void updateData();
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
}
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#endif // SPECTER_TABLE_HPP