metaforce/Runtime/Graphics/Shaders/CAABoxShader.hpp

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#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CAABox.hpp"
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namespace urde {
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class CAABoxShader {
struct Uniform {
zeus::CMatrix4f m_xf;
zeus::CColor m_color;
};
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
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public:
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static void Initialize();
static void Shutdown();
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CAABoxShader(bool zOnly = false);
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void setAABB(const zeus::CAABox& aabb);
void draw(const zeus::CColor& color);
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};
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} // namespace urde