metaforce/Runtime/Audio/CAudioSys.hpp

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#ifndef __URDE_CAUDIOSYS_HPP__
#define __URDE_CAUDIOSYS_HPP__
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#include "../GCNTypes.hpp"
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#include "zeus/CVector3f.hpp"
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#include "amuse/amuse.hpp"
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#include "boo/audiodev/IAudioVoiceEngine.hpp"
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namespace urde
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{
class CAudioSys
{
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static CAudioSys* g_SharedSys;
boo::IAudioVoiceEngine* m_voiceEngine;
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amuse::Engine m_engine;
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public:
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enum class ESurroundModes
{
Mono,
Stereo,
Surround
};
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struct C3DEmitterParmData
{
zeus::CVector3f x0_pos;
zeus::CVector3f xc_dir;
float x18_maxDist;
float x1c_distComp;
u32 x20_flags;
u16 x24_sfxId;
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float x26_maxVol;
float x27_minVol;
u8 x28_extra[2];
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};
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CAudioSys(boo::IAudioVoiceEngine* voiceEngine,
amuse::IBackendVoiceAllocator& backend, u8,u8,u8,u8,u32)
: m_voiceEngine(voiceEngine), m_engine(backend)
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{
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g_SharedSys = this;
}
~CAudioSys()
{
g_SharedSys = nullptr;
}
static void AddAudioGroup(const amuse::AudioGroupData& data)
{
g_SharedSys->m_engine.addAudioGroup(data);
}
static void RemoveAudioGroup(const amuse::AudioGroupData& data)
{
g_SharedSys->m_engine.removeAudioGroup(data);
}
static boo::IAudioVoiceEngine* GetVoiceEngine()
{
return g_SharedSys->m_voiceEngine;
}
static amuse::Engine& GetAmuseEngine()
{
return g_SharedSys->m_engine;
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}
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static void SetSurroundMode(ESurroundModes mode)
{
}
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};
}
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#endif // __URDE_CAUDIOSYS_HPP__