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CCompoundTargetReticle: Fix typo in lock fire string
In the actual game executable, the string is stored with a lower-case 'i', not an upper-case one.
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@@ -21,7 +21,7 @@ constexpr char skChargeGaugeAssetName[] = "CMDL_ChargeGauge";
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constexpr char skChargeBeamTickAssetName[] = "CMDL_ChargeTickFirst";
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constexpr char skOuterBeamIconSquareNameBase[] = "CMDL_BeamSquare";
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constexpr char skInnerBeamIconName[] = "CMDL_InnerBeamIcon";
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constexpr char skLockFireAssetName[] = "CMDL_LockFIre";
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constexpr char skLockFireAssetName[] = "CMDL_LockFire";
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constexpr char skLockDaggerAssetName[] = "CMDL_LockDagger0";
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constexpr char skGrappleReticleAssetName[] = "CMDL_Grapple";
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constexpr char skXRayRingModelName[] = "CMDL_XRayRetRing";
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