CCompoundTargetReticle: Fix typo in lock fire string

In the actual game executable, the string is stored with a lower-case 'i', not an upper-case one.
This commit is contained in:
Lioncash 2019-09-12 06:40:50 -04:00
parent 20696fd500
commit 0aa749ce0c
1 changed files with 1 additions and 1 deletions

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@ -21,7 +21,7 @@ constexpr char skChargeGaugeAssetName[] = "CMDL_ChargeGauge";
constexpr char skChargeBeamTickAssetName[] = "CMDL_ChargeTickFirst"; constexpr char skChargeBeamTickAssetName[] = "CMDL_ChargeTickFirst";
constexpr char skOuterBeamIconSquareNameBase[] = "CMDL_BeamSquare"; constexpr char skOuterBeamIconSquareNameBase[] = "CMDL_BeamSquare";
constexpr char skInnerBeamIconName[] = "CMDL_InnerBeamIcon"; constexpr char skInnerBeamIconName[] = "CMDL_InnerBeamIcon";
constexpr char skLockFireAssetName[] = "CMDL_LockFIre"; constexpr char skLockFireAssetName[] = "CMDL_LockFire";
constexpr char skLockDaggerAssetName[] = "CMDL_LockDagger0"; constexpr char skLockDaggerAssetName[] = "CMDL_LockDagger0";
constexpr char skGrappleReticleAssetName[] = "CMDL_Grapple"; constexpr char skGrappleReticleAssetName[] = "CMDL_Grapple";
constexpr char skXRayRingModelName[] = "CMDL_XRayRetRing"; constexpr char skXRayRingModelName[] = "CMDL_XRayRetRing";