More ChozoGhost imps

This commit is contained in:
Phillip Stephens 2020-03-04 17:32:49 -08:00
parent fe4d9f8b1a
commit 174e6d5340
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
5 changed files with 276 additions and 37 deletions

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@ -970,6 +970,14 @@ void CStateManager::DrawWorldCubeFaces() const {
} }
} }
void CStateManager::SetupFogForArea3XRange(TAreaId area) const {
if (area == kInvalidAreaId)
area = x8cc_nextAreaId;
const CGameArea* areaObj = x850_world->GetAreaAlways(area);
if (areaObj->IsPostConstructed())
SetupFogForArea3XRange(*areaObj);
}
void CStateManager::SetupFogForArea(TAreaId area) const { void CStateManager::SetupFogForArea(TAreaId area) const {
if (area == kInvalidAreaId) if (area == kInvalidAreaId)
area = x8cc_nextAreaId; area = x8cc_nextAreaId;
@ -986,6 +994,15 @@ void CStateManager::SetupFogForAreaNonCurrent(TAreaId area) const {
SetupFogForAreaNonCurrent(*areaObj); SetupFogForAreaNonCurrent(*areaObj);
} }
void CStateManager::SetupFogForArea3XRange(const CGameArea& area) const {
if (x8b8_playerState->GetActiveVisor(*this) == CPlayerState::EPlayerVisor::XRay) {
float fogDist = area.GetXRayFogDistance();
float farz = (g_tweakGui->GetXRayFogNearZ() * (1.f - fogDist) + g_tweakGui->GetXRayFogFarZ() * fogDist) * 3.f;
g_Renderer->SetWorldFog(ERglFogMode(g_tweakGui->GetXRayFogMode()), g_tweakGui->GetXRayFogNearZ(), farz,
g_tweakGui->GetXRayFogColor());
}
}
void CStateManager::SetupFogForArea(const CGameArea& area) const { void CStateManager::SetupFogForArea(const CGameArea& area) const {
if (SetupFogForDraw()) if (SetupFogForDraw())
return; return;

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@ -261,8 +261,10 @@ public:
void DrawWorld() const; void DrawWorld() const;
void DrawActorCubeFaces(CActor& actor, int& cubeInst) const; void DrawActorCubeFaces(CActor& actor, int& cubeInst) const;
void DrawWorldCubeFaces() const; void DrawWorldCubeFaces() const;
void SetupFogForArea3XRange(TAreaId area) const;
void SetupFogForArea(TAreaId area) const; void SetupFogForArea(TAreaId area) const;
void SetupFogForAreaNonCurrent(TAreaId area) const; void SetupFogForAreaNonCurrent(TAreaId area) const;
void SetupFogForArea3XRange(const CGameArea& area) const;
void SetupFogForArea(const CGameArea& area) const; void SetupFogForArea(const CGameArea& area) const;
void SetupFogForAreaNonCurrent(const CGameArea& area) const; void SetupFogForAreaNonCurrent(const CGameArea& area) const;
bool SetupFogForDraw() const; bool SetupFogForDraw() const;

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@ -5,6 +5,8 @@
#include "Runtime/CSimplePool.hpp" #include "Runtime/CSimplePool.hpp"
#include "Runtime/CRandom16.hpp" #include "Runtime/CRandom16.hpp"
#include "Runtime/Character/CPASAnimParmData.hpp" #include "Runtime/Character/CPASAnimParmData.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CTeamAiMgr.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {
@ -92,7 +94,7 @@ CChozoGhost::CChozoGhost(TUniqueId uid, std::string_view name, const CEntityInfo
, x65c_nearChance(nearChance) , x65c_nearChance(nearChance)
, x660_midChance(midChance) , x660_midChance(midChance)
, x664_24_onGround(w1) , x664_24_onGround(w1)
, x664_25_(w1) , x664_25_flinch(w1)
, x664_26_(false) , x664_26_(false)
, x664_27_(false) , x664_27_(false)
, x664_28_(false) , x664_28_(false)
@ -102,10 +104,10 @@ CChozoGhost::CChozoGhost(TUniqueId uid, std::string_view name, const CEntityInfo
, x665_24_(true) , x665_24_(true)
, x665_25_(false) , x665_25_(false)
, x665_26_(false) , x665_26_(false)
, x665_27_(false) , x665_27_playerInLeashRange(false)
, x665_28_(false) , x665_28_inRange(false)
, x665_29_(false) , x665_29_aggressive(false)
, x680_(x664_24_onGround ? 2 : 4) , x680_stateProg(x664_24_onGround ? 2 : 4)
, x68c_boneTracking(*GetModelData()->GetAnimationData(), "Head_1"sv, zeus::degToRad(80.f), zeus::degToRad(180.f), , x68c_boneTracking(*GetModelData()->GetAnimationData(), "Head_1"sv, zeus::degToRad(80.f), zeus::degToRad(180.f),
EBoneTrackingFlags::None) { EBoneTrackingFlags::None) {
x578_.Token().Lock(); x578_.Token().Lock();
@ -128,13 +130,70 @@ CChozoGhost::CChozoGhost(TUniqueId uid, std::string_view name, const CEntityInfo
} }
void CChozoGhost::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { void CChozoGhost::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
CPatterned::AcceptScriptMsg(msg, uid, mgr); CPatterned::AcceptScriptMsg(msg, uid, mgr);
switch (msg) {
case EScriptObjectMessage::Activate:
AddToTeam(mgr);
break;
case EScriptObjectMessage::Deactivate:
case EScriptObjectMessage::Deleted:
RemoveFromTeam(mgr);
break;
case EScriptObjectMessage::Action:
if (x664_26_)
break;
x664_26_ = true;
x400_24_hitByPlayerProjectile = true;
break;
case EScriptObjectMessage::Falling:
case EScriptObjectMessage::Jumped: {
if (!x328_25_verticalMovement)
x150_momentum = {0.f, 0.f, -(GetGravityConstant() * GetMass())};
break;
}
case EScriptObjectMessage::InitializedInArea:
if (GetActive())
AddToTeam(mgr);
break;
default:
break;
}
} }
void CChozoGhost::Think(float dt, CStateManager& mgr) { CPatterned::Think(dt, mgr); } void CChozoGhost::Think(float dt, CStateManager& mgr) {
if (!GetActive())
return;
CPatterned::Think(dt, mgr);
UpdateThermalFrozenState(false);
x68c_boneTracking.Update(dt);
x6c8_ = std::max(0.f, x6c8_ - dt);
xe7_31_targetable = IsVisibleEnough(mgr);
}
void CChozoGhost::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) { CPatterned::PreRender(mgr, frustum); } void CChozoGhost::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) { CPatterned::PreRender(mgr, frustum); }
void CChozoGhost::Render(const CStateManager& mgr) const { CPatterned::Render(mgr); } void CChozoGhost::Render(const CStateManager& mgr) const {
if (x6c8_ > 0.f)
mgr.DrawSpaceWarp(x6cc_, std::sin((M_PIF * x6c8_) / x56c_fadeOutDelay));
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {
CElementGen::SetSubtractBlend(true);
CElementGen::g_ParticleSystemInitialized = true;
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack);
mgr.SetupFogForArea3XRange(GetAreaIdAlways());
}
CPatterned::Render(mgr);
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack);
GetModelData()->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnLast();
mgr.SetupFogForArea(GetAreaIdAlways());
CElementGen::SetSubtractBlend(false);
CElementGen::g_ParticleSystemInitialized = false;
}
}
void CChozoGhost::Touch(CActor& act, CStateManager& mgr) { CPatterned::Touch(act, mgr); } void CChozoGhost::Touch(CActor& act, CStateManager& mgr) { CPatterned::Touch(act, mgr); }
@ -153,7 +212,7 @@ void CChozoGhost::KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, cons
CPatterned::KnockBack(dir, mgr, info, type, inDeferred, magnitude); CPatterned::KnockBack(dir, mgr, info, type, inDeferred, magnitude);
} }
bool CChozoGhost::CanBeShot(const CStateManager& mgr, int w1) { return CAi::CanBeShot(mgr, w1); } bool CChozoGhost::CanBeShot(const CStateManager& mgr, int w1) { return IsVisibleEnough(mgr); }
void CChozoGhost::Dead(CStateManager& mgr, EStateMsg msg, float arg) { CPatterned::Dead(mgr, msg, arg); } void CChozoGhost::Dead(CStateManager& mgr, EStateMsg msg, float arg) { CPatterned::Dead(mgr, msg, arg); }
@ -161,51 +220,205 @@ void CChozoGhost::SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) { C
void CChozoGhost::Run(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Run(mgr, msg, arg); } void CChozoGhost::Run(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Run(mgr, msg, arg); }
void CChozoGhost::Generate(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Generate(mgr, msg, arg); } void CChozoGhost::Generate(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x330_stateMachineState.SetDelay(x56c_fadeOutDelay);
x32c_animState = EAnimState::Ready;
x664_27_ = false;
CRayCastResult res = mgr.RayStaticIntersection(GetTranslation(), zeus::skDown, 100.f,
CMaterialFilter::MakeInclude({EMaterialTypes::Floor}));
if (res.IsInvalid()) {
x678_ = mgr.GetPlayer().GetTranslation().z();
} else
x678_ = res.GetPoint().z();
x3e8_alphaDelta = 1.f;
x664_29_ = true;
if (x56c_fadeOutDelay > 0.f) {
x6c8_ = x56c_fadeOutDelay;
FindNearestSolid(mgr, zeus::skDown);
}
} else if (msg == EStateMsg::Update) {
TryCommand(mgr, pas::EAnimationState::Jump, &CPatterned::TryJump, 0);
if (x32c_animState == EAnimState::Over) {
x68c_boneTracking.SetActive(true);
x68c_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
FloatToLevel(x678_, arg);
} else if (x32c_animState == EAnimState::Repeat) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch);
if (!x664_27_) {
zeus::CVector3f pos = GetTranslation();
SetTranslation({pos.x(), pos.y(), x678_ + x668_});
x664_27_ = true;
}
}
} else if (msg == EStateMsg::Deactivate) {
x32c_animState = EAnimState::NotReady;
x665_24_ = false;
x664_27_ = false;
}
}
void CChozoGhost::Deactivate(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Deactivate(mgr, msg, arg); } void CChozoGhost::Deactivate(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x68c_boneTracking.SetActive(false);
ReleaseCoverPoint(mgr, x674_coverPoint);
x32c_animState = EAnimState::Ready;
x665_24_ = true;
} else if (msg == EStateMsg::Update) {
TryCommand(mgr, pas::EAnimationState::Generate, &CPatterned::TryGenerate, 1);
if (x32c_animState == EAnimState::Repeat)
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Relaxed);
} else if (msg == EStateMsg::Deactivate) {
x32c_animState = EAnimState::NotReady;
}
}
void CChozoGhost::Attack(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Attack(mgr, msg, arg); } void CChozoGhost::Attack(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Attack(mgr, msg, arg); }
void CChozoGhost::Shuffle(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Shuffle(mgr, msg, arg); } void CChozoGhost::Shuffle(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Shuffle(mgr, msg, arg); }
void CChozoGhost::InActive(CStateManager& mgr, EStateMsg msg, float arg) { CAi::InActive(mgr, msg, arg); } void CChozoGhost::InActive(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
if (!x450_bodyController->GetActive())
x450_bodyController->Activate(mgr);
void CChozoGhost::Taunt(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Taunt(mgr, msg, arg); } if (x63c_ == 3) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch);
x42c_color.a() = 1.f;
} else {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
x42c_color.a() = 0.f;
}
RemoveMaterial(EMaterialTypes::Solid, mgr);
x150_momentum.zeroOut();
x665_24_ = true;
}
}
void CChozoGhost::Taunt(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x32c_animState = EAnimState::Ready;
} else if (msg == EStateMsg::Update) {
TryCommand(mgr, pas::EAnimationState::Taunt, &CPatterned::TryTaunt, 0);
FloatToLevel(x678_, arg);
} else {
x32c_animState = EAnimState::NotReady;
x665_26_ = false;
}
}
void CChozoGhost::Hurled(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Hurled(mgr, msg, arg); } void CChozoGhost::Hurled(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Hurled(mgr, msg, arg); }
void CChozoGhost::WallDetach(CStateManager& mgr, EStateMsg msg, float arg) { CAi::WallDetach(mgr, msg, arg); } void CChozoGhost::WallDetach(CStateManager& mgr, EStateMsg msg, float arg) { CAi::WallDetach(mgr, msg, arg); }
void CChozoGhost::Growth(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Growth(mgr, msg, arg); } void CChozoGhost::Growth(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x330_stateMachineState.SetDelay(x56c_fadeOutDelay);
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Crouch);
x3e8_alphaDelta = 1.f;
x664_29_ = true;
if (x56c_fadeOutDelay > 0.f) {
x6c8_ = x56c_fadeOutDelay;
FindNearestSolid(mgr, zeus::skUp);
}
} else if (msg == EStateMsg::Deactivate) {
x665_24_ = false;
x68c_boneTracking.SetActive(false);
x68c_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
}
}
void CChozoGhost::Land(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Land(mgr, msg, arg); } void CChozoGhost::Land(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Update) {
FloatToLevel(x678_, arg);
if (std::fabs(x678_ - GetTranslation().z()) < 0.05f) {
x330_stateMachineState.SetCodeTrigger();
}
}
}
bool CChozoGhost::Leash(CStateManager& mgr, float arg) { return CPatterned::Leash(mgr, arg); } void CChozoGhost::Lurk(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x330_stateMachineState.SetDelay(x684_lurkDelay);
} else if (msg == EStateMsg::Update) {
FloatToLevel(x678_, arg);
}
}
bool CChozoGhost::InRange(CStateManager& mgr, float arg) { return CPatterned::InRange(mgr, arg); } bool CChozoGhost::Leash(CStateManager& mgr, float arg) { return x665_27_playerInLeashRange || CPatterned::Leash(mgr, arg); }
bool CChozoGhost::InPosition(CStateManager& mgr, float arg) { return CPatterned::InPosition(mgr, arg); } bool CChozoGhost::InRange(CStateManager& mgr, float arg) { return x665_28_inRange; }
bool CChozoGhost::AggressionCheck(CStateManager& mgr, float arg) { return CAi::AggressionCheck(mgr, arg); } bool CChozoGhost::InPosition(CStateManager& mgr, float arg) { return x680_stateProg == 2; }
bool CChozoGhost::ShouldTaunt(CStateManager& mgr, float arg) { return CAi::ShouldTaunt(mgr, arg); } bool CChozoGhost::AggressionCheck(CStateManager& mgr, float arg) { return x665_29_aggressive; }
bool CChozoGhost::ShouldFlinch(CStateManager& mgr, float arg) { return CAi::ShouldFlinch(mgr, arg); } bool CChozoGhost::ShouldTaunt(CStateManager& mgr, float arg) { return x680_stateProg == 1; }
bool CChozoGhost::ShouldMove(CStateManager& mgr, float arg) { return CAi::ShouldMove(mgr, arg); } bool CChozoGhost::ShouldFlinch(CStateManager& mgr, float arg) { return x664_25_flinch; }
bool CChozoGhost::AIStage(CStateManager& mgr, float arg) { return CAi::AIStage(mgr, arg); } bool CChozoGhost::ShouldMove(CStateManager& mgr, float arg) { return x680_stateProg == 3; }
bool CChozoGhost::AIStage(CStateManager& mgr, float arg) { return arg == x63c_; }
u8 CChozoGhost::GetModelAlphau8(const CStateManager& mgr) const { u8 CChozoGhost::GetModelAlphau8(const CStateManager& mgr) const {
if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay || !IsAlive()) //if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay || !IsAlive())
return u8(x42c_color.a() * 255); // return u8(x42c_color.a() * 255);
return 255; return 255;
} }
bool CChozoGhost::IsOnGround() const { return x664_24_onGround; } bool CChozoGhost::IsOnGround() const { return x664_24_onGround; }
CProjectileInfo* CChozoGhost::GetProjectileInfo() { return CPatterned::GetProjectileInfo(); } CProjectileInfo* CChozoGhost::GetProjectileInfo() { return x67c_ == 2 ? &x578_ : &x5a0_; }
void CChozoGhost::AddToTeam(CStateManager& mgr) {
if (x6c4_teamMgr == kInvalidUniqueId)
x6c4_teamMgr = CTeamAiMgr::GetTeamAiMgr(*this, mgr);
if (x6c4_teamMgr == kInvalidUniqueId)
return;
if (TCastToPtr<CTeamAiMgr> teamMgr = mgr.ObjectById(x6c4_teamMgr))
teamMgr->AssignTeamAiRole(*this, CTeamAiRole::ETeamAiRole::Ranged, CTeamAiRole::ETeamAiRole::Unknown,
CTeamAiRole::ETeamAiRole::Invalid);
}
void CChozoGhost::RemoveFromTeam(CStateManager& mgr) {
if (x6c4_teamMgr == kInvalidUniqueId)
return;
if (TCastToPtr<CTeamAiMgr> teamMgr = mgr.ObjectById(x6c4_teamMgr)) {
if (teamMgr->IsPartOfTeam(GetUniqueId())) {
teamMgr->RemoveTeamAiRole(GetUniqueId());
x6c4_teamMgr = kInvalidUniqueId;
}
}
}
void CChozoGhost::FloatToLevel(float f1, float f2) {
zeus::CVector3f pos = GetTranslation();
pos.z() = 4.f * (f1 - pos.z()) * f2 + pos.z();
SetTranslation(pos);
}
const CChozoGhost::CBehaveChance& CChozoGhost::ChooseBehaveChanceRange(CStateManager& mgr) {
const float dist = (GetTranslation() - mgr.GetPlayer().GetTranslation()).magnitude();
if (x654_ <= dist && x658_ > dist)
return x5e8_;
else if (x658_ <= dist)
return x608_;
else
return x5c8_;
}
void CChozoGhost::FindNearestSolid(CStateManager& mgr, const zeus::CVector3f& dir) {
CRayCastResult res = mgr.RayStaticIntersection(GetBoundingBox().center() + (dir * 8.f), -dir, 8.f,
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}));
if (res.IsInvalid()) {
x6cc_ = GetBoundingBox().center() + dir;
} else
x6cc_ = res.GetPoint();
}
} // namespace urde::MP1 } // namespace urde::MP1

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@ -59,7 +59,7 @@ private:
u32 x65c_nearChance; u32 x65c_nearChance;
u32 x660_midChance; u32 x660_midChance;
bool x664_24_onGround : 1; bool x664_24_onGround : 1;
bool x664_25_ : 1; bool x664_25_flinch : 1;
bool x664_26_ : 1; bool x664_26_ : 1;
bool x664_27_ : 1; bool x664_27_ : 1;
bool x664_28_ : 1; bool x664_28_ : 1;
@ -69,25 +69,31 @@ private:
bool x665_24_ : 1; bool x665_24_ : 1;
bool x665_25_ : 1; bool x665_25_ : 1;
bool x665_26_ : 1; bool x665_26_ : 1;
bool x665_27_ : 1; bool x665_27_playerInLeashRange : 1;
bool x665_28_ : 1; bool x665_28_inRange : 1;
bool x665_29_ : 1; bool x665_29_aggressive : 1;
float x668_ = 0.f; float x668_ = 0.f;
float x66c_ = 0.f; float x66c_ = 0.f;
float x670_ = 0.f; float x670_ = 0.f;
TUniqueId x674_ = kInvalidUniqueId; TUniqueId x674_coverPoint = kInvalidUniqueId;
float x6c8_ = 0.f;
float x678_ = 0.f; float x678_ = 0.f;
u32 x67c_ = -1; u32 x67c_ = -1;
u32 x680_ = 0; u32 x680_stateProg = 0;
float x684_ = 1.f; float x684_lurkDelay = 1.f;
CSteeringBehaviors x688_; CSteeringBehaviors x688_;
CBoneTracking x68c_boneTracking; CBoneTracking x68c_boneTracking;
TUniqueId x6c4_ = kInvalidUniqueId; TUniqueId x6c4_teamMgr = kInvalidUniqueId;
float x6c8_ = 0.f;
zeus::CVector3f x6cc_; zeus::CVector3f x6cc_;
u32 x6d8_ = 1; u32 x6d8_ = 1;
u32 x6dc_; u32 x6dc_;
CTeamAiMgr
void AddToTeam(CStateManager& mgr);
void RemoveFromTeam(CStateManager& mgr);
void FloatToLevel(float f1, float f2);
const CBehaveChance& ChooseBehaveChanceRange(CStateManager& mgr);
bool IsVisibleEnough(const CStateManager& mgr) const { return GetModelAlphau8(mgr) > 31; }
void FindNearestSolid(CStateManager& mgr, const zeus::CVector3f& dir);
public: public:
DEFINE_PATTERNED(ChozoGhost) DEFINE_PATTERNED(ChozoGhost)
@ -125,6 +131,7 @@ public:
void WallDetach(CStateManager& mgr, EStateMsg msg, float arg) override; void WallDetach(CStateManager& mgr, EStateMsg msg, float arg) override;
void Growth(CStateManager& mgr, EStateMsg msg, float arg) override; void Growth(CStateManager& mgr, EStateMsg msg, float arg) override;
void Land(CStateManager& mgr, EStateMsg msg, float arg) override; void Land(CStateManager& mgr, EStateMsg msg, float arg) override;
void Lurk(CStateManager& mgr, EStateMsg msg, float arg) override;
bool Leash(CStateManager& mgr, float arg) override; bool Leash(CStateManager& mgr, float arg) override;
bool InRange(CStateManager& mgr, float arg) override; bool InRange(CStateManager& mgr, float arg) override;
bool InPosition(CStateManager& mgr, float arg) override; bool InPosition(CStateManager& mgr, float arg) override;

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@ -1434,7 +1434,7 @@ CEntity* ScriptLoader::LoadMetroidBeta(CStateManager& mgr, CInputStream& in, int
} }
CEntity* ScriptLoader::LoadChozoGhost(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { CEntity* ScriptLoader::LoadChozoGhost(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
if (!EnsurePropertyCount(propCount, 32, "ChozoGhost")) if (!EnsurePropertyCount(propCount, 31, "ChozoGhost"))
return nullptr; return nullptr;
SScaledActorHead actorHead = LoadScaledActorHead(in, mgr); SScaledActorHead actorHead = LoadScaledActorHead(in, mgr);