Add Ubuntu 20.04+ packages to readme

This commit is contained in:
Luke Street 2021-02-27 23:05:24 -05:00
parent 7887ca54ed
commit 45602a8837
1 changed files with 8 additions and 3 deletions

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@ -15,7 +15,6 @@ Everything else is much too experimental to make portable/stable release builds
* macOS 10.15+ (Metal)
* Linux (Vulkan)
* Arch is known to function with [`glx` vendor setup instructions](https://wiki.archlinux.org/index.php/Category:Graphics) *(main development/testing OS)*
* Other distros with reasonably up-to-date packages will work (specific packages TBD)
### Usage (GC versions)
@ -57,8 +56,14 @@ NFS files dumped from Metroid Prime Trilogy on Wii U VC can be used directly wit
* `CMake Tools`
* `C++ Clang Compiler`
* `C++ Clang-cl`
* **[macOS]** [Xcode 1.15+](https://developer.apple.com/xcode/download/)
* **[macOS]** [Xcode 11.5+](https://developer.apple.com/xcode/download/)
* **[Linux]** recent development packages of `udev`, `x11`, `xcb`, `xinput`, `glx`, `asound`
* Ubuntu 20.04+ packages
```
build-essential curl git ninja-build llvm-dev libclang-dev clang lld zlib1g-dev
libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev
libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 qt5-default
```
### Prep Directions
@ -130,4 +135,4 @@ existing HECL project (assuming paths are relative), then run the the following
```sh
hecl package MP1/URDE
```
This will cook and package the debug models and will automatically enable rendering of lights in a debug build of URDE.
This will cook and package the debug models and will automatically enable rendering of lights in a debug build of URDE.