CScriptMazeNode: Start implementing AcceptScriptMsg

This commit is contained in:
Luke Street 2020-09-19 14:52:43 -04:00
parent 529e8f6a07
commit 47f456e4e7
3 changed files with 98 additions and 5 deletions

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@ -191,7 +191,7 @@ private:
std::list<TUniqueId> xf3c_activeFlickerBats;
std::list<TUniqueId> xf54_activeParasites;
TUniqueId xf6c_playerActorHead = kInvalidUniqueId;
std::unique_ptr<CUnknownMazeNode> xf70_currentMaze;
std::unique_ptr<CScriptMazeState> xf70_currentMaze;
TUniqueId xf74_lastTrigger = kInvalidUniqueId;
TUniqueId xf76_lastRelay = kInvalidUniqueId;
@ -420,6 +420,9 @@ public:
return static_cast<CPlatformAndDoorList&>(*x808_objLists[7]);
}
std::pair<u32, u32> CalculateScanCompletionRate() const;
void SetCurrentMaze(std::unique_ptr<CScriptMazeState> maze) { xf70_currentMaze = std::move(maze); }
void ClearCurrentMaze() { xf70_currentMaze.reset(); }
CScriptMazeState* GetCurrentMaze() { return xf70_currentMaze.get(); }
void SetLastTriggerId(TUniqueId uid) { xf74_lastTrigger = uid; }
TUniqueId GetLastTriggerId() const { return xf74_lastTrigger; }
void SetLastRelayId(TUniqueId uid) { xf76_lastRelay = uid; }

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@ -26,6 +26,30 @@ CScriptMazeNode::CScriptMazeNode(TUniqueId uid, std::string_view name, const CEn
void CScriptMazeNode::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (GetActive()) {
if (msg == EScriptObjectMessage::Action) {
// TODO
} else if (msg == EScriptObjectMessage::SetToZero) {
// TODO
} else if (msg == EScriptObjectMessage::Deactivate) {
// TODO
} else if (msg == EScriptObjectMessage::InitializedInArea) {
if (mgr.GetCurrentMaze() == nullptr) {
auto maze = std::make_unique<CScriptMazeState>(4, 4, 5, 3);
maze->Reset(sMazeSeeds[mgr.GetActiveRandom()->Next() % sMazeSeeds.size()]);
maze->Initialize();
// sub_802899c8
mgr.SetCurrentMaze(std::move(maze));
}
} else if (msg == EScriptObjectMessage::Deleted) {
mgr.ClearCurrentMaze();
Reset(mgr);
}
}
CActor::AcceptScriptMsg(msg, uid, mgr);
}
void CScriptMazeNode::LoadMazeSeeds() {
const SObjectTag* tag = g_ResFactory->GetResourceIdByName("DUMB_MazeSeeds");
const u32 resSize = g_ResFactory->ResourceSize(*tag);
@ -79,4 +103,64 @@ void CScriptMazeNode::Reset(CStateManager& mgr) {
x10c_triggerId = kInvalidUniqueId;
x11c_effectId = kInvalidUniqueId;
}
void CScriptMazeState::Reset(s32 seed) {
x0_rand.SetSeed(seed);
x94_24_initialized = false;
x4_arr.fill({});
// TODO wtf is the rest?
}
void CScriptMazeState::Initialize() {
std::array<size_t, 66> arr{};
arr[0] = x84_ + x88_ * 9;
x4_arr[arr[0]].x1_26_ = true;
size_t i = 1;
while (true) {
if (arr[0] == x8c_ + x90_ * 9) {
break;
}
if (x4_arr[arr[0]].x0_24_) {
if (!x4_arr[arr[0] - 9].x1_26_) {
arr[i] = arr[0] - 9;
i++;
}
}
if (x4_arr[arr[0]].x0_25_) {
if (!x4_arr[arr[0] + 1].x1_26_) {
arr[i] = arr[0] + 1;
i++;
}
}
if (x4_arr[arr[0]].x0_26_) {
if (!x4_arr[arr[0] + 9].x1_26_) {
arr[i] = arr[0] + 9;
i++;
}
}
if (x4_arr[arr[0]].x0_27_) {
if (!x4_arr[arr[0] - 1].x1_26_) {
arr[i] = arr[0] - 1;
i++;
}
}
if (arr[0] == arr[i - 1]) {
i--;
}
arr[0] = arr[i - 1];
x4_arr[arr[0]].x1_26_ = true;
}
size_t* v = &arr[i];
while (true) {
if (i == 0) {
break;
}
i--;
v--;
if (x4_arr[*v].x1_26_) {
x4_arr[*v].x1_25_ = true;
}
}
x94_24_initialized = true;
}
} // namespace urde

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@ -10,7 +10,7 @@
#include <zeus/CVector3f.hpp>
namespace urde {
struct CUnknownMazeNodeItem {
struct CScriptMazeStateCell {
bool x0_24_ : 1 = false;
bool x0_25_ : 1 = false;
bool x0_26_ : 1 = false;
@ -23,17 +23,22 @@ struct CUnknownMazeNodeItem {
bool x1_25_ : 1 = false;
bool x1_26_ : 1 = false;
};
class CUnknownMazeNode {
class CScriptMazeState {
CRandom16 x0_rand{0};
std::array<CUnknownMazeNodeItem, 63> x4_arr{};
std::array<CScriptMazeStateCell, 63> x4_arr{};
s32 x84_;
s32 x88_;
s32 x8c_;
s32 x90_;
bool x94_24_initialized : 1 = false;
CUnknownMazeNode(s32 w1, s32 w2, s32 w3, s32 w4) : x84_(w1), x88_(w2), x8c_(w3), x90_(w4) {}
public:
CScriptMazeState(s32 w1, s32 w2, s32 w3, s32 w4) : x84_(w1), x88_(w2), x8c_(w3), x90_(w4) {}
void Reset(s32 seed);
void Initialize();
};
class CScriptMazeNode : public CActor {
static std::array<s32, 300> sMazeSeeds;
s32 xe8_;
@ -57,6 +62,7 @@ public:
const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CVector3f&);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
static void LoadMazeSeeds();
private: