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Working scroll wheel functionality
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@@ -108,8 +108,18 @@ class FileBrowser : public ModalWindow
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std::string m_sizeCol = "Size";
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std::vector<std::string> m_sizes = {"s1", "s2", "s3"};
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TableDataBind()
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{
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for (int i=0 ; i<100 ; ++i)
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{
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m_names.push_back(HECL::Format("%d", i));
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m_types.push_back(HECL::Format("%d", i));
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m_sizes.push_back(HECL::Format("%d", i));
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}
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}
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size_t columnCount() const {return 3;}
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size_t rowCount() const {return 3;}
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size_t rowCount() const {return 103;}
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const std::string* header(size_t cIdx) const
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{
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@@ -18,6 +18,7 @@ public:
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private:
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View* m_contentView = nullptr;
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int m_scroll[2] = {};
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int m_targetScroll[2] = {};
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public:
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ScrollView(ViewResources& res, View& parentView);
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@@ -28,7 +29,13 @@ public:
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}
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void scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll);
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int getScrollX() const {return m_scroll[0];}
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int getScrollY() const {return m_scroll[1];}
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int nominalWidth() const {return subRect().size[0];}
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int nominalHeight() const {return subRect().size[1];}
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void think();
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
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@@ -51,20 +51,24 @@ class Table : public View
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std::vector<std::vector<std::unique_ptr<CellView>>> m_cellViews;
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bool m_header = false;
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SolidShaderVert m_verts[SPECTER_TABLE_MAX_ROWS * 6];
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boo::IGraphicsBufferD* m_vertsBuf = nullptr;
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boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
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boo::IShaderDataBinding* m_shaderBinding = nullptr;
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size_t m_visibleRows = 0;
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void _setRowVerts(const boo::SWindowRect& rowsRect);
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ViewChild<std::unique_ptr<ScrollView>> m_scroll;
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struct RowsView : public View
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{
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Table& m_t;
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RowsView(Table& t, ViewResources& res) : View(res, t), m_t(t) {}
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SolidShaderVert m_verts[SPECTER_TABLE_MAX_ROWS * 6];
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boo::IGraphicsBufferD* m_vertsBuf = nullptr;
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boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
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boo::IShaderDataBinding* m_shaderBinding = nullptr;
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size_t m_visibleStart = 0;
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size_t m_visibleRows = 0;
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boo::SWindowRect m_scissorRect;
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void _setRowVerts(const boo::SWindowRect& rowsRect, const boo::SWindowRect& scissor);
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RowsView(Table& t, ViewResources& res);
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int nominalHeight() const;
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int nominalWidth() const {return m_t.m_scroll.m_view->nominalWidth();}
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
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const boo::SWindowRect& scissor);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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@@ -82,6 +86,7 @@ public:
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void mouseLeave(const boo::SWindowCoord&);
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void scroll(const boo::SWindowCoord&, const boo::SScrollDelta&);
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void think();
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void updateData();
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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