mirror of https://github.com/AxioDL/metaforce.git
Decomp fix for CGSComboFire
useLoopState for EnableLooping in SetAnim
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@ -56,7 +56,7 @@ s32 CGSComboFire::SetAnim(CAnimData& data, s32 gunId, s32 loopState, CStateManag
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x0_delay = delay;
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x8_cueAnimId = anim.second;
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} else {
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data.EnableLooping(loopState == 1);
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data.EnableLooping(useLoopState == 1);
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CAnimPlaybackParms aparms(anim.second, -1, 1.f, true);
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data.SetAnimation(aparms, false);
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}
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