mirror of https://github.com/AxioDL/metaforce.git
More Wavebuster imps
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parent
2cf0bd6784
commit
7db00e8ea9
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@ -6,6 +6,8 @@
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#include "Runtime/Input/CRumbleManager.hpp"
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#include "Runtime/World/CGameLight.hpp"
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#include "Runtime/World/CWorld.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "DataSpec/DNAMP1/SFX/Weapons.h"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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@ -13,16 +15,18 @@
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namespace metaforce {
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CWaveBuster::CWaveBuster(const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf,
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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TUniqueId homingTarget, EProjectileAttrib attrib)
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: CGameProjectile(true, desc, "WaveBuster", type, xf, matType, dInfo, uid, aid, owner, homingTarget, attrib, false,
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zeus::skOne3f, {}, -1, false)
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, x2e8_originalXf(xf)
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, x348_targetPoint(x2e8_originalXf.basis[1].normalized() * 25.f + x2e8_originalXf.origin)
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, x354_busterSwoosh1(g_SimplePool->GetObj("BusterSwoosh1"))
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, x360_busterSwoosh2(g_SimplePool->GetObj("BusterSwoosh2"))
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, x36c_busterSparks(g_SimplePool->GetObj("BusterSparks"))
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, x378_busterLight(g_SimplePool->GetObj("BusterLight")) {
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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TUniqueId homingTarget, EProjectileAttrib attrib)
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: CGameProjectile(true, desc, "WaveBuster", type, xf, matType, dInfo, uid, aid, owner, homingTarget, attrib, false,
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zeus::skOne3f, {}, -1, false)
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, x2e8_originalXf(xf)
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, x348_targetPoint(x2e8_originalXf.basis[1].normalized() * 25.f + x2e8_originalXf.origin)
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, x354_busterSwoosh1(g_SimplePool->GetObj("BusterSwoosh1"))
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, x360_busterSwoosh2(g_SimplePool->GetObj("BusterSwoosh2"))
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, x36c_busterSparks(g_SimplePool->GetObj("BusterSparks"))
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, x378_busterLight(g_SimplePool->GetObj("BusterLight"))
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, m_lineRenderer1(CLineRenderer::EPrimitiveMode::LineStrip, 36, nullptr, true)
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, m_lineRenderer2(CLineRenderer::EPrimitiveMode::LineStrip, 36, nullptr, true) {
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x354_busterSwoosh1.GetObj();
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x360_busterSwoosh2.GetObj();
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x36c_busterSparks.GetObj();
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@ -75,13 +79,13 @@ void CWaveBuster::Think(float dt, CStateManager& mgr) {
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x348_targetPoint += zeus::CVector3f{x, 0.f, z};
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SetTranslation(x348_targetPoint);
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} else {
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sub_801bf598(dt, mgr);
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UpdateTargetSeek(dt, mgr);
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}
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} else {
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UpdateTargetDamage(dt, mgr);
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}
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if (UpdateTargetSeek(dt, mgr)) {
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if (UpdateBeamFrame(mgr, dt)) {
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ResetBeam(true);
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}
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@ -224,14 +228,66 @@ void CWaveBuster::sub_801be350() {
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x388_busterSwoosh2Gen->Render(GetActorLights());
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x38c_busterSparksGen->Render(GetActorLights());
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}
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void CWaveBuster::sub_801be5c0() {
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zeus::CVector3f local_19c = x2e8_originalXf.inverse() * x2e8_originalXf.origin;
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zeus::CVector3f local_1a8 = x2e8_originalXf.inverse() * x318_;
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zeus::CVector3f local_1b4 = x2e8_originalXf.inverse() * x324_;
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zeus::CVector3f local_1c0 = x2e8_originalXf.inverse() * GetTranslation();
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float dVar13 = 0.f;
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rstl::reserved_vector<zeus::CVector3f, 36> linePoints; // Used to be L2Cache access
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linePoints.resize(36);
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float dVar12 = 0.16;
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float dVar21 = 1.f;
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float dVar22 = 2.f * M_PIF;
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float dVar17 = local_19c.z();
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float dVar18 = local_19c.y();
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float dVar19 = local_19c.x();
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while (dVar12 <= dVar21) {
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zeus::CVector3f local_214 = zeus::getBezierPoint(local_19c, local_1a8, local_1b4, local_1c0, dVar12);
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float dVar16 = local_214.x();
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float dVar15 = local_214.y();
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float dVar14 = local_214.z();
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void CWaveBuster::sub_801be5c0() {}
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float fVar1 = 0.f;
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for (size_t i = 0; i < 36; ++i) {
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float dVar5 = x394_rand.Range(-0.041667f, 0.041667f);
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float dVar20 = x394_rand.Range(-0.041667f, 0.041667f);
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float dVar6 = std::cos(fVar1 + x398_);
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float dVar9 = dVar13 * dVar6 + dVar5;
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dVar6 = std::sin(fVar1 + x398_);
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dVar5 = fVar1 / dVar22;
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float dVar7 = dVar21 - dVar5;
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fVar1 += 0.17453294f;
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linePoints[i] =
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zeus::CVector3f{dVar19 * dVar7 + (dVar16 * dVar5) + dVar9, dVar18 * dVar7 + (dVar15 * dVar5) + dVar9,
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dVar17 * dVar7 + (dVar14 * dVar5) + (dVar13 * dVar6 + dVar20)};
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}
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dVar13 = 0.25f;
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dVar12 += 0.16;
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dVar17 = dVar14;
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dVar18 = dVar15;
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dVar19 = dVar16;
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}
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g_Renderer->SetModelMatrix(x2e8_originalXf);
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m_lineRenderer1.Reset();
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for (const zeus::CVector3f& vec : linePoints) {
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m_lineRenderer1.AddVertex(vec, zeus::skWhite, 12.f/6.f);
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}
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m_lineRenderer1.Render();
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m_lineRenderer2.Reset();
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for (const zeus::CVector3f& vec : linePoints) {
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m_lineRenderer2.AddVertex(vec, zeus::CColor{1.f, 0.f, 1.f, 0.5f}, 48.f/6);
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}
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m_lineRenderer2.Render();
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}
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CRayCastResult CWaveBuster::sub_801be010(TUniqueId uid, const zeus::CVector3f& p1, const zeus::CVector3f& p2,
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CStateManager& mgr) {
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return CRayCastResult();
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}
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void CWaveBuster::sub_801bf598(float dt, CStateManager& mgr) {}
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void CWaveBuster::UpdateTargetSeek(float dt, CStateManager& mgr) {}
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void CWaveBuster::UpdateTargetDamage(float dt, CStateManager& mgr) {
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if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(x2c0_homingTargetId)) {
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@ -251,7 +307,7 @@ void CWaveBuster::UpdateTargetDamage(float dt, CStateManager& mgr) {
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x3a0_ = 0.f;
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}
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bool CWaveBuster::UpdateTargetSeek(float dt, CStateManager& mgr) {
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bool CWaveBuster::UpdateBeamFrame(CStateManager& mgr, float dt) {
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zeus::CVector3f local_ac = zeus::skForward;
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float viewAngle = 0.f;
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if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(x2c0_homingTargetId)) {
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@ -41,18 +41,20 @@ class CWaveBuster : public CGameProjectile {
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float x3c4_ = 0.f;
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float x3c8_ = 0.f;
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u32 x3cc_ = 0;
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bool x3d0_24_firing : 1 = true;
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bool x3d0_25_ : 1 = true;
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bool x3d0_26_ : 1 = false;
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bool x3d0_27_ : 1 = false;
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bool x3d0_28_ : 1 = true;
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bool x3d0_24_firing : 1;
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bool x3d0_25_ : 1;
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bool x3d0_26_ : 1;
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bool x3d0_27_ : 1;
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bool x3d0_28_ : 1;
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CLineRenderer m_lineRenderer1;
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CLineRenderer m_lineRenderer2;
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void sub_801be350();
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void sub_801be5c0();
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CRayCastResult sub_801be010(TUniqueId uid, const zeus::CVector3f& p1, const zeus::CVector3f& p2, CStateManager& mgr);
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void sub_801bf598(float dt, CStateManager& mgr);
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void UpdateTargetSeek(float dt, CStateManager& mgr);
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void UpdateTargetDamage(float dt, CStateManager& mgr);
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bool UpdateTargetSeek(float dt, CStateManager& mgr);
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bool UpdateBeamFrame(CStateManager& mgr, float dt);
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float GetViewAngleToTarget(zeus::CVector3f& p1, const CActor& act);
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public:
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DEFINE_ENTITY
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