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Various bug fixes, implement CMain::WarpTo
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@@ -235,6 +235,7 @@ private:
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CColoredQuadFilter m_deathWhiteout = { EFilterType::Add };
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CColoredQuadFilter m_escapeWhiteout = { EFilterType::Add };
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bool m_warping = false;
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void UpdateThermalVisor();
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static void RendererDrawCallback(const void*, const void*, int);
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@@ -472,6 +473,8 @@ public:
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std::shared_ptr<CWorldLayerState>& WorldLayerStateNC() { return x8c8_worldLayerState; }
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static float g_EscapeShakeCountdown;
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static bool g_EscapeShakeCountdownInit;
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void SetWarping(bool v) { m_warping = true; }
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};
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}
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