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Remove remaining unused vars from TestGameView
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@@ -53,17 +53,9 @@ class ViewManager : public specter::IViewManager
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class TestGameView : public specter::View
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{
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ViewManager& m_vm;
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CSpaceWarpFilter m_spaceWarpFilter;
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CWideScreenFilter m_widescreen = { EFilterType::Blend };
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CXRayBlurFilter m_xrayBlur;
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CCameraBlurFilter m_camBlur;
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CRandom16 m_random;
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float m_theta = 0.f;
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unsigned m_frame = 0;
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public:
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TestGameView(ViewManager& vm, specter::ViewResources& res, specter::View& parent,
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TLockedToken<CTexture>& xrayPalette)
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: View(res, parent), m_vm(vm), m_xrayBlur(xrayPalette), m_random(20) {}
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TestGameView(ViewManager& vm, specter::ViewResources& res, specter::View& parent)
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: View(res, parent), m_vm(vm) {}
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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@@ -151,7 +143,7 @@ class ViewManager : public specter::IViewManager
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unsigned m_editorFrames = 120;
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void FadeInEditors() {m_editorFrames = 0;}
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void BuildTestPART(urde::IObjectStore& objStore);
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void BuildTestPART();
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void InitMP1(MP1::CMain& main);
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Space* m_deferSplit = nullptr;
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