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CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so it shouldn't be made const. The state manager parameter also shouldn't be const. Retrieved data from the post constructed instance is further modified in some implementations. This removes the constness on this parameter in order to fix more const_cast usages in a follow-up change.
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@@ -53,7 +53,7 @@ void CShockWave::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
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mgr.SendScriptMsgAlways(x980_id2, uid, msg);
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}
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void CShockWave::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
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void CShockWave::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
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CActor::AddToRenderer(frustum, mgr);
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g_Renderer->AddParticleGen(*x110_elementGen);
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}
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