CScriptMazeNode: Finish initial implementation of Reset

This commit is contained in:
Luke Street 2020-09-19 15:52:15 -04:00
parent 47f456e4e7
commit cf68c7dd9d
2 changed files with 90 additions and 9 deletions

View File

@ -39,7 +39,7 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
auto maze = std::make_unique<CScriptMazeState>(4, 4, 5, 3);
maze->Reset(sMazeSeeds[mgr.GetActiveRandom()->Next() % sMazeSeeds.size()]);
maze->Initialize();
// sub_802899c8
maze->sub_802899c8();
mgr.SetCurrentMaze(std::move(maze));
}
} else if (msg == EScriptObjectMessage::Deleted) {
@ -108,21 +108,94 @@ void CScriptMazeState::Reset(s32 seed) {
x0_rand.SetSeed(seed);
x94_24_initialized = false;
x4_arr.fill({});
// TODO wtf is the rest?
std::array<size_t, 4> local_20{};
size_t i = skMazeColumns * skMazeRows - 1;
size_t iVar7 = 0;
while (i != 0) {
size_t acc = 0;
if (iVar7 - 9 > 0) {
auto& cell = x4_arr[iVar7 - 9];
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
acc = 1;
local_20[0] = 0;
}
}
size_t uVar6 = acc;
size_t iVar8 = iVar7 + 1;
if (iVar7 < 61 && iVar8 % skMazeColumns != 0) {
auto& cell = x4_arr[iVar8];
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
uVar6 = acc + 1;
local_20[acc] = 1;
}
}
acc = uVar6;
if (iVar7 + skMazeColumns < 63) {
auto& cell = x4_arr[iVar7 + skMazeColumns];
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
acc = uVar6 + 1;
local_20[uVar6] = 2;
}
}
uVar6 = acc;
if (iVar7 > 0 && iVar7 % skMazeColumns != 0) {
auto& cell = x4_arr[iVar7 - 1];
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
uVar6 = acc + 1;
local_20[acc] = 3;
}
}
if (uVar6 == 0) {
bool cont;
do {
iVar7++;
if (iVar7 > 62) {
iVar7 = 0;
}
cont = false;
auto& cell = x4_arr[iVar7];
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
cont = true;
}
} while (cont);
} else {
i--;
s32 rand = x0_rand.Next();
s32 iVar5 = local_20[rand - (rand / uVar6) * uVar6];
if (iVar5 == 2) {
x4_arr[iVar7].x0_26_ = true;
x4_arr[iVar7 + skMazeColumns].x0_24_ = true;
iVar7 += skMazeColumns;
} else if (iVar5 == 0) {
x4_arr[iVar7].x0_24_ = true;
x4_arr[iVar7 - skMazeColumns].x0_26_ = true;
iVar7 -= skMazeColumns;
} else if (iVar5 == 1) {
x4_arr[iVar7].x0_25_ = true;
x4_arr[iVar7 + 1].x0_27_ = true;
iVar7++;
} else if (iVar5 == 3) {
x4_arr[iVar7].x0_27_ = true;
x4_arr[iVar7 - 1].x0_25_ = true;
iVar7--;
}
}
}
}
void CScriptMazeState::Initialize() {
std::array<size_t, 66> arr{};
arr[0] = x84_ + x88_ * 9;
arr[0] = x84_ + x88_ * skMazeColumns;
x4_arr[arr[0]].x1_26_ = true;
size_t i = 1;
while (true) {
if (arr[0] == x8c_ + x90_ * 9) {
if (arr[0] == x8c_ + x90_ * skMazeColumns) {
break;
}
if (x4_arr[arr[0]].x0_24_) {
if (!x4_arr[arr[0] - 9].x1_26_) {
arr[i] = arr[0] - 9;
if (!x4_arr[arr[0] - skMazeColumns].x1_26_) {
arr[i] = arr[0] - skMazeColumns;
i++;
}
}
@ -133,8 +206,8 @@ void CScriptMazeState::Initialize() {
}
}
if (x4_arr[arr[0]].x0_26_) {
if (!x4_arr[arr[0] + 9].x1_26_) {
arr[i] = arr[0] + 9;
if (!x4_arr[arr[0] + skMazeColumns].x1_26_) {
arr[i] = arr[0] + skMazeColumns;
i++;
}
}
@ -163,4 +236,8 @@ void CScriptMazeState::Initialize() {
}
x94_24_initialized = true;
}
void CScriptMazeState::sub_802899c8() {
}
} // namespace urde

View File

@ -10,6 +10,9 @@
#include <zeus/CVector3f.hpp>
namespace urde {
constexpr u32 skMazeRows = 7;
constexpr u32 skMazeColumns = 9;
struct CScriptMazeStateCell {
bool x0_24_ : 1 = false;
bool x0_25_ : 1 = false;
@ -26,7 +29,7 @@ struct CScriptMazeStateCell {
class CScriptMazeState {
CRandom16 x0_rand{0};
std::array<CScriptMazeStateCell, 63> x4_arr{};
std::array<CScriptMazeStateCell, skMazeRows * skMazeColumns> x4_arr{};
s32 x84_;
s32 x88_;
s32 x8c_;
@ -37,6 +40,7 @@ public:
CScriptMazeState(s32 w1, s32 w2, s32 w3, s32 w4) : x84_(w1), x88_(w2), x8c_(w3), x90_(w4) {}
void Reset(s32 seed);
void Initialize();
void sub_802899c8();
};
class CScriptMazeNode : public CActor {