Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
136a229a1a
Graphics/Shaders: Use std::array where applicable
...
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
...
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
...
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen
77af3f0ebd
CPuddleToadGamma and animation system fixes
2019-06-20 20:02:56 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
8fb77eac2c
Various bug fixes
2018-10-20 18:14:00 -10:00
Jack Andersen
1851308021
Windows fixes
2018-10-14 10:16:21 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Jack Andersen
ac424ff9eb
Implement CFluidPlaneGPU for GPU-computed water ripples
2018-06-06 18:43:26 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
536f943858
Vulkan backend fixes
2018-05-20 12:38:56 -10:00
Jack Andersen
e949b3419e
Display Gamma integration
2018-01-21 12:05:25 -10:00
Jack Andersen
1cb36fc37a
UWP support
2017-12-05 17:26:15 -10:00
Jack Andersen
62c1dc467f
Vulkan and HLSL object tracker support
2017-11-05 20:58:04 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
086ff76474
Implement CFluidPlaneDoor and CScriptDamageableTrigger
2017-08-13 17:55:06 -10:00
Jack Andersen
e25d2a423d
Nearly finish CScriptWater
2017-08-12 21:56:35 -10:00
Jack Andersen
e0efcc0e5c
Implement triangle fan-to-strip stream converter
2017-08-10 15:16:58 -10:00
Jack Andersen
fd7589afd5
Implement non-rippling CFluidPlaneCPU render path
2017-08-10 13:13:25 -10:00
Jack Andersen
3650a58a1e
Initial CFluidPlane implementation
2017-08-07 20:03:57 -10:00