Commit Graph

39 Commits

Author SHA1 Message Date
Jack Andersen f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen faf0ac7d27 Particle POI fix, implement ORNT mode for particles 2018-05-12 18:09:11 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Phillip Stephens a8f5efb6e5 Fix command line args on macOS when passed via open, implement CScriptCameraPitchVolume 2017-01-23 02:31:15 -08:00
Jack Andersen d7f79d6ec3 Work on CMemoryCardDriver 2016-12-22 20:41:39 -10:00
Jack Andersen 9b6ab93ae5 Remove unnecessary and RVO-detrimental moves 2016-10-02 18:39:31 -10:00
Jack Andersen f4ea728a61 Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
Phillip Stephens a840cc7afb CBodyState and CStateMachine work 2016-08-15 13:43:04 -07:00
Jack Andersen 952b96fa79 GLSL refactors to support Vulkan 2016-07-07 14:07:11 -10:00
Jack Andersen 8608b52774 CModelData imps 2016-04-14 11:42:47 -10:00
Phillip Stephens dc978a4c79 Add Global Project
Fix Particle Crashes
2016-04-02 01:44:23 -07:00
Phillip Stephens d7672226a2 Unify factory return type 2016-03-30 17:38:03 -07:00
Phillip Stephens 42717c383c Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
2016-03-18 19:04:12 -07:00
Jack Andersen a81bc3c7a2 CGuiLight imps 2016-03-16 10:49:35 -10:00
Jack Andersen 9ade279902 Merge branch 'master' into urde-tags 2016-03-04 14:03:41 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen 1884f89f53 New atdna YAML handling 2016-03-03 15:01:37 -10:00
Jack Andersen a260108a09 Retail offsets added 2016-03-02 15:06:42 -10:00
Jack Andersen 365f6ac9e7 Implement line renderer (OpenGL only for now) 2016-02-17 16:42:32 -10:00
Phillip Stephens f70577dc2b Remove CVESPOS
Fix CVEPSO*
2016-02-17 00:38:48 -08:00
Phillip Stephens f1bba142d5 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-17 00:08:06 -08:00
Phillip Stephens 25de1ca641 Add missed VectorElement 2016-02-17 00:07:32 -08:00
Jack Andersen 6cabf3d3e7 lots of includes to make MSVC happy 2016-02-16 19:20:34 -10:00
Jack Andersen 13e3afa72f D3D CElementGen rendering 2016-02-16 17:42:27 -10:00
Phillip Stephens fe38bfec2d Rethink BGCL 2016-02-15 11:12:55 -08:00
Phillip Stephens 1c5a86dcbf Add proper CRandom16 vars to factories 2016-02-15 00:23:50 -08:00
Phillip Stephens b2cbb4e298 Implement LoadGPSM
Remove corrupted SELC duplicate (PMLC)
2016-02-14 18:31:46 -08:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Jack Andersen 5f4eee538d Finished CElementGen virtual method imps 2016-02-12 19:16:39 -10:00
Phillip Stephens bd57eea5cd More stubs 2016-02-11 22:06:17 -08:00
Jack Andersen 93f8ae8905 Constructor stubs for swooshes and electrics 2016-02-11 13:05:42 -10:00
Jack Andersen b801bc5744 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-11 12:43:04 -10:00
Jack Andersen ffdea0c2b9 Additional particle imps 2016-02-11 12:38:25 -10:00
Phillip Stephens aa1bceb605 Add GAPC and GEMT 2016-02-11 12:32:42 -08:00
Jack Andersen 8dbd2f3819 Additional vector elements 2016-02-06 21:25:34 -10:00
Jack Andersen 7ae8d21c55 All int elements implemented 2016-02-06 14:19:59 -10:00
Jack Andersen 8fbe6a953c All real elements implemented 2016-02-05 21:31:53 -10:00
Jack Andersen 49e84c85fd Nearly all CParticleDataFactory implemented 2016-02-05 14:34:40 -10:00
Jack Andersen 7a35dac972 Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00