shiiion
cf86338a84
initial flamethrower weapon implementation
2020-06-25 22:37:45 -04:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Lioncash
af7d8e9095
CUVElement: Provide initial value for cv in GetValueUV()
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The game executable itself sets this variable to an initial value of 1
prior to calling cycleFrames' GetValue() member function.
2019-10-11 17:05:26 -04:00
Lioncash
35fb0e4911
CUVElement: Use const where applicable
...
While we're at it, we can also make conversions to float explicit.
2019-10-11 17:05:23 -04:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Phillip Stephens
94fd52d0ea
HUD and CPlayer bug fixes
2018-09-20 11:17:09 -07:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Jack Andersen
c1af78e7ed
Parameter renaming and minor bug fixes
2016-02-28 17:03:11 -10:00
Jack Andersen
accc593102
BNCE variable names and some doc-links
2016-02-27 20:55:05 -10:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Jack Andersen
718436d2a6
TLockedToken cached pointer
2016-02-07 19:10:17 -10:00
Jack Andersen
8fbe6a953c
All real elements implemented
2016-02-05 21:31:53 -10:00
Jack Andersen
49e84c85fd
Nearly all CParticleDataFactory implemented
2016-02-05 14:34:40 -10:00
Jack Andersen
7a35dac972
Initial round of particle runtime implementations
2016-02-04 15:27:03 -10:00