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578 Commits

Author SHA1 Message Date
07c90c894a CModelShaders vertex & uniform buffers (WIP) 2020-10-21 01:49:38 -04:00
7bffc621b8 CModelShaders implementation updates (WIP) 2020-10-21 01:43:53 -04:00
d07f5320bd CGraphics: Fix depth in perspective matrices (part 2) 2020-10-21 01:43:28 -04:00
b6e655d96b CThermalHotFilter: Configuration fixes 2020-10-21 01:39:13 -04:00
521c21c3a6 CThermalColdFilter: Fix UV interpolation 2020-10-21 01:38:51 -04:00
4f577c586d CTextSupportShader: Fix color mul 2020-10-21 01:38:36 -04:00
0214370de8 CRandomStaticFilter: Fix UV interpolation 2020-10-21 01:38:22 -04:00
4c64369453 CPhazonSuitFilter: Separate tex and notex shaders 2020-10-21 01:37:53 -04:00
9548a06452 CLineRendererShaders: Fix topology 2020-10-21 01:37:24 -04:00
9021ab2c2d CGraphics: Fix depth in perspective matrices 2020-10-21 01:34:41 -04:00
5c3267c69d Use frag_position in FOG_SHADER 2020-10-21 01:33:33 -04:00
73c7755e4c Runtime: GX state accuracy updates
CullMode, AlphaUpdate, ColorUpdate, DstAlpha
2020-10-21 01:30:44 -04:00
4995a1524e Runtime: CModelFlags accuracy updates 2020-10-21 01:23:34 -04:00
c8ba49bb50 CElementGenShaders, CDecalShaders fixes
Add conditions for HSH_PROFILE_MODE
2020-10-21 01:12:07 -04:00
bb666f70a8 CCameraBlurFilter: Swap Y UVs 2020-10-07 20:25:29 -04:00
b600c99bed CModelBoo: Fix VBO stride check 2020-10-07 20:18:39 -04:00
c7f87333af Fix more things that didn't commit for some reason 2020-10-07 20:06:35 -04:00
036e769210 Fix an insane number of things with hsh refactoring 2020-10-07 20:03:07 -04:00
3c9816af12 Convert CTextSupportShader; CTextRenderBuffer updates 2020-10-04 02:47:43 -04:00
35f33333a5 Convert CWorldShadowShader 2020-10-03 23:56:36 -04:00
63f7f225cc Convert CSpaceWarpFilter; fix up CXRayBlurFilter 2020-10-03 23:36:30 -04:00
3799759ca7 CScanLinesFilter: Convert to hsh pipeline 2020-10-03 22:42:21 -04:00
7b3783ddf9 CRandomStaticFilter: Convert to hsh pipeline 2020-10-03 22:25:03 -04:00
32fc69c215 CRadarPaintShader: Initialize vbo/ubo 2020-10-03 18:04:40 -04:00
ee1462ba30 CRadarPaintShader: Convert to hsh pipeline 2020-10-03 17:58:32 -04:00
c4e175bd64 CPhazonSuitFilter: wait I did the wrong thing again 2020-10-03 17:40:39 -04:00
93c9244f14 CPhazonSuitFilter: Fix color_attachment 2020-10-03 17:39:49 -04:00
383953fd1d CPhazonSuitFilter: Convert to hsh pipeline 2020-10-03 17:36:21 -04:00
315ac7d6d7 CParticleSwooshShaders: Convert to hsh pipeline 2020-10-03 00:27:25 -04:00
6fa9d39cd6 CMapSurfaceShader: hsh pipeline definition 2020-10-02 23:32:45 -04:00
ba904ff996 CFogVolumeFilter: Convert to hsh pipeline 2020-10-02 23:07:19 -04:00
b632885c81 CEnvFxShaders: Convert to hsh pipeline 2020-10-02 21:32:22 -04:00
6c56f6452e hsh pipelines for ThermalCold, ThermalHot, ElemenGen
Plus various fixes
2020-10-02 18:59:10 -04:00
485e0afb43 CAABoxShader: Pull pipeline configuration from GX state 2020-09-30 01:58:28 -04:00
96ed5c7cee CBooRenderer: Don't rebind reflection texture 2020-09-29 20:58:23 -04:00
a5e455e128 CBooRenderer: hsh updates 2020-09-29 20:55:08 -04:00
c596834fdf CEnergyBarShader: Convert to hsh pipeline 2020-09-29 18:21:20 -04:00
2d786e4318 CDecalShaders: Convert to hsh pipeline 2020-09-29 17:49:25 -04:00
31bb006976 CColoredStripShader: Convert to hsh pipeline 2020-09-29 02:15:09 -04:00
8d15acb11d CCameraFilter: Disable depth_write for FilterPipelines 2020-09-29 01:34:04 -04:00
1037b16c59 CCameraBlurFilter: Correct pipeline attributes 2020-09-29 01:27:06 -04:00
68726f2783 CAABoxShader: Simplify pipeline attributes 2020-09-29 01:26:51 -04:00
811339afc6 Add CAABoxShader to runtime_add_hsh 2020-09-29 01:00:45 -04:00
4b40767050 CGraphics: Fix implicit truncation errors 2020-09-29 01:00:10 -04:00
fc9e18fe46 CAABoxShader: Convert to hsh pipeline 2020-09-29 00:58:21 -04:00
f4f840cb17 Merge remote-tracking branch 'origin/master' into hsh 2020-09-28 20:14:09 -04:00
Jack Andersen
3827f35227 Very, very incomplete integration of hsh/boo2 2020-09-28 10:54:40 -10:00
9e5f28ba80 CModelShaders: Check noZWrite for thermal depth test
Adds back LightingAlphaWrite extended shader
2020-09-27 12:59:56 -04:00
6ff305da06 CModelShaders: Disable Z-test for LightingAlphaWrite
Permits static thermal hot objects to render properly
2020-09-27 12:23:54 -04:00
2361916614 CBooRenderer: Don't smash the stack 2020-09-16 13:07:53 -04:00